Novel info
Only Villains Do That

Only Villains Do That
While waiting on an Akihabara train platform one day, ordinary high schooler Yoshi Shinonome was suddenly plucked from his normal life in Japan and whisked away by a beautiful goddess to Ephemera, a world of magic and adventure, to serve as her Hero and drive back the evil Dark Lord.
This is not his story.
Standing nearby at the moment Yoshi was isekai'd was a man named Seiji - a rude, cranky, misanthropic musician who was not at all pleased to find himself also snatched up and transported to Ephemera by the goddess's wicked sister, Virya. According to this self-proclaimed Goddess of Evil, the whole fantasy adventure thing was a game she and her sister played to stave off the boredom of immortality, and since the good goddess, Sanora, had picked her Hero...well, Virya needed a Dark Lord.
A grown man with his own career and ambitions, Seiji has no interest in playing. Unfortunately for him, the call to adventure was not a request. Now, he must conquer Ephemera and defeat the Hero...or Virya promises to make him beg for the release of death before granting it. Playing along for his own survival, Seiji nonetheless is under no illusions who his true enemy is, and it's not the naive young would-be Hero from his own world.
Placed in an impossible position, Seiji must make enough progress toward world domination to keep his sadistic patron goddess off his back, but not so much that he can't strike an accord with the forces of Good and convince the Hero Yoshi that it's the goddesses who are their mutual enemy. Forced to embrace Evil without being too evil, Seiji walks the razor's edge, building his forces and biding his time till he can get revenge on the goddesses and be free of them, his only certainty that he will not be getting out of this with his hands clean.
A Dark Lord's gotta do what a Dark Lord's gotta do.
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Updates Tuesday and Friday.
Chapter List
- Coda: In Which the Call is Heard
- Bonus 6: In Which the Ranger Springs a Trap
- Bonus 7: In Which the Chancellor Schemes
- Bonus 8 In Which Aster Has to Instigate the Talk
- 3.1 In Which the Dark Lord Steps in It
- 3.2 In Which the Dark Lord Descends
- 3.3 In Which the Dark Lord Has an Idea. An Awful Idea. The Dark Lord Has a Wonderful, Awful Idea
- 3.4 In Which the Dark Lord Finds His Sparkle
- 3.5 In Which the Dark Lord Helps
- 3.6 In Which the Dark Lord Makes the Call
- 3.7 In Which the Dark Lord Cleans Up
- 3.8 In Which the Dark Lord Gets Taken For a Ride
- 3.9 In Which the Dark Lord Shakes on It
- 3.10 In Which the Dark Lord Keeps the Peace
- 3.11 In Which the Dark Lord Gets the Bad News
- 3.12 In Which the Dark Lord Gets No Respect
- 3.13 In Which the Dark Lord Bends the Knee
- 3.14 In Which the Dark Lord Does the Right Thing, Sort Of
- 3.15 In Which the Dark Lord Presses the Big Red Button
- 3.16 In Which the Dark Lord Gets a Second Opinion
- 3.17 In Which the Dark Lord Will Cross that Bridge When He Comes to It
- 3.18 In Which the Dark Lord Comes to the Bridge and Blows It Up
- Bonus 9: In Which the Scout Commences Counter-Revolutionary Activities
- 3.19 In Which the Dark Lord Lays it All Out
- 3.20 In Which the Dark Lord Rethinks His Position
- 3.21 In Which the Dark Lord Confronts His Nemesis
- 3.22 In Which the Dark Lord Gets a Warm Welcome
- 3.23 In Which the Dark Lord is Too Late
- 3.24 In Which the Dark Lord Gets Schooled
- 3.25 In Which the Dark Lord's Personnel Decisions Come Under Scrutiny
- 3.26 In Which the Dark Lord Receives a Delivery
- 3.27 In Which the Dark Lord Tries Diplomacy
- 3.28 In Which the Dark Lord Signs Up for Disaster
- Bonus 10 In Which the Lads Unravel a Mystery
- 3.29 In Which the Dark Lord Unburdens Himself
- Bonus 11 In Which the Boss Leans In
- 3.30 In Which the Dark Lord Goes to Hell and Gets a Souvenir
- Bonus 12 In Which the Party Greets the Guest of Honor
- 3.31 In Which the Dark Lord Almost Wins
- 3.32 In Which the Dark Lord Yields
- 3.33 In Which the Dark Lord Takes Over
- 3.34 In Which the Dark Lord Plays Queenmaker
- 4.1 In Which the Dark Lord Actually Does RPG Stuff for a Change
- 4.2 In Which the Dark Lord Musters his Forces
- 4.3 In Which the Dark Lord Herds Cats
- 4.4 In Which the Dark Lord Hosts
- 4.5 In Which the Dark Lord Throws Them a Bone
- 4.6 In Which the Dark Lord Lays Down the Law, Again
- 4.7 In Which the Dark Lord Isn't Even the Most Dramatic Person in the Room
- 4.8 In Which the Dark Lord Gets a Handout
