Monsters Are Coming

Chapter 736 - 222: Monster Army Challenge



After the Weapon System went online.

A large number of players participated in evaluations, and strategy guides kept emerging on the forums.

However, many players were still waiting for the evaluation strategy guide from Dark Night Will Come.

This had become a habit for many veteran players after every new feature launch: wait for Dark Night Will Come’s guide and then use the new features according to the guide’s contents to avoid wasting sacrificial power or mismatching.

Five hours after the Weapon System went online, Dark Night Will Come’s evaluation strategy guide finally appeared on the forum.

It then soared to the top of the forum’s trending list at rocket speed.

[Thank you all for waiting, I tested a bit longer to understand the new feature better, come straight in for detailed interpretation of the updates.]:

Posted by: Dark Night Will Come

Content:

No nonsense, straight to the point.

This update for the Weapon System is divided into two parts.

Namely the main material, and the weapon’s enchantment particles.

The trait effect of the main material chosen for the weapon cannot be changed once selected.

For example, if you choose "Ghost Steel" as the main material, the weapon enhancement can only increase the bonus on spiritual power consumption reduction, and cannot integrate the attributes attached to other main materials.

Enchantment particles can be understood as extra enhancement components for weapons.

Each time the main weapon is upgraded, more enchantment particles can be integrated, and the effects of the enchantment particles can stack infinitely.

Assume your weapon is Level 100, you can have 506 enchantment holes (initial 11 holes), fully enchanted with Armor-Piercing Particles; you can obtain a piercing weapon with an armor-breaking effect reaching 2530 value.

Thus, the Weapon System enhancement can be divided into two parts: main enhancement and enchantment enhancement.

The rıghtful source is novel fire.net

But these are not the main points.

The main point is that the enchantment particles can be combined in different ways to produce a resonance trait effect.

Next, I’ll showcase the resonance effects that I tested:

Corrosive Particles (15+) + Ruined Particles (20+) + Dark Particles (15+) = Corrosive Touch (resonance trait)

The effect of this enchantment combination is that, based on the original damage display of the enchantment trait, it can cause a decomposition effect on the materials it contacts.

When I used a weapon with Corrosive Touch resonance to contact the dummy weapon in a simulated scenario, I found that its weapon would quickly dissolve (video attachment).

Bloodthirsty Particles (37+) + Poisonous Particles (35+) = Blood Poison Coexistence (resonance trait)

Resonance effect: Bloodthirsty Particles absorb the Life Energy of the target after dealing damage, and Poisonous Particles convert part of the energy into toxins, feeding back to the target. Each attack absorbs a small amount of Life Value while injecting toxins into the target, causing additional damage.

Strong Elemental Resonance: 12 types of Elemental Energy, each enchantment particle reaching 35+.

Resonance effect: All enchantment elemental damage effects receive a tenfold amplification.

Fiery Flame Particles (10) + Gale Particle (5) = Blazing Flame Storm (resonance effect)

Resonance effect: The high temperature of the Fiery Flame Particles combined with the Wind Pressure Field of the Gale Particle creates a blazing flame whirlwind when attacking, dealing fire damage to the target and its surrounding enemies. The range of the flame whirlwind expands with increasing attack speed.

...

In this test, I crafted a total of 39 resonance effects.

The various enchantment particle combinations are fascinating. It got me so hooked that I almost forgot to post the evaluation strategy.

The most interesting ones are many functional enchantment resonances.

For example, Tenacity Particles + Gale Particle + Freedom Particle = Spirit Wind Shield (weapon resonance)

Taking a shield as an example, the resonance effect of the Spirit Wind Shield is to form an airflow barrier on the shield’s surface using the Wind Pressure Field. It can deflect ranged attacks and reduce melee impact, while the shield is very light, not affecting the user’s moving speed.

This resonance trait is very suitable for lone wolf Magic players, essentially providing built-in protection akin to Damage-taking Stream Players.

One thing to note is that among all particles, the most crucial one is: infusion particles.

They allow players to inject their Qi-Blood and spiritual power into the weapon, releasing them after combining with weapon traits.

For example, my Ink Flame Fireball can carry multi-elemental enchantment particle damage.

The above is the preliminary strategy for this evaluation, any new discoveries will be supplemented in the post.

It is certain that the combinations for weapon resonance go beyond the 39 types I’ve tested. Other playstyles await development, and I suggest everyone give it a try; it’s really fun.

Comments:

Jasmine Milk Green: The Weapon System is quite interesting. I saw the previous brother’s strategy; incorporating Freedom Particle into the main weapon allows changing the weapon’s shape at any time, which is awesome. Whatever weapon shape you want, you can switch anytime.

Spicy Sea Surface: I tested a very amazing enchantment particle combination... The resonance effect is "Light and Dark Dance", one light attribute attack and one dark attribute attack during output. After the opponent suffers damage from two opposing attributes, they will also receive elemental conflict damage, resulting in explosive output. Even in close combat, without wasting the Star Vein Slot, it can become a Magic Berserker.

South Pole Bear Who Wants to Go to the Arctic: Everything’s fine, just that the weapons are so pricey, and enhancement costs are also high, especially Space Particles at thirty thousand sacrificial power each, how is that not robbery, makes the Weapon System more suitable for those who have opened a lot of Star Vein Slots temporarily without using sacrificial power to open new Star Vein Slots, allowing them to continue boosting strength through the Weapon System.

Peeing Higher Than the Sky at 18: I’ve decided; I want to craft a warhammer weapon so that enemies deem me a Berserker just by looking, not daring to engage closely, but in fact, I’m a Mage, maxing out on deception. From now on, I will be the first warhammer Mage God in the entire server.

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