Monsters Are Coming

Chapter 737 - 222: Monster Army Challenge



Autumn Orchid: The weapon system is so complicated, why don’t they give me an illustration of enchantment resonance to choose from? My brain cells are about to burn out. I’ll just wait for a detailed model from the forum Strategy Party big shots. I’m the kind of lazy person who prefers to directly copy a ready-made model. I can’t research anything. I’ve already stocked up thirty thousand sacrificial power and I’m ready to spend it all at once on the weapon system. I want to forge a version artifact!

...

The weapon system’s popularity is fermenting continuously on the forum.

Updates are released by novel_fіre.net

Various combinations of enchantment particles are emerging in succession, and players from different factions are discussing the ways to combine enchantments for weapons and the choice of primary materials.

On the other side.

In the Weapon Forging Room space.

Dark Night Will Come, having posted the strategy analysis, summons the event interface at this moment.

After the weapon system went online, a "Weapon Forging Competition" event also launched.

The event is divided into three lists.

They are the Defeat List, Guardian Leaderboard, and Function List.

The way to enter the lists is simple: use your self-made forged weapon to guard the virtual village scene.

Wave after wave of monsters will come to attack, and the monsters’ strength will gradually increase over time.

With each wave of monsters repelled, you will enter the next wave monster challenge.

Currently, the player at the top of the Defeat List is showing data of 7 rounds at 87.8%.

In other words, the player temporarily ranked first failed to hold the village against the seventh wave of monsters.

The Guardian Leaderboard ranks differently: the monsters’ attacks are directed at the players, and rankings are based on damage received.

Currently, the player at the top shows damage data of: 192,423 points.

The Function List offers a different gameplay.

Players need to fight alongside an army to protect the village, using weapon traits to support the warriors in the army and rank based on contribution points.

The acquisition of contribution points is divided into three types.

Players need to provide healing, damage resistance, or state enhancement to teammates using weapon traits, acquiring points through these non-direct combat methods.

Output cannot count toward contribution points, ending the challenge when all allied forces are wiped out.

Player character attributes in the event cannot be modified.

Weapon Level is set at Level 100, and fused enchantment particles in the weapon cannot exceed one million sacrificial power.

Players in the top 100 on each leaderboard can receive event rewards.

The top three in each list receive a Weapon Forging Voucher worth thirty thousand sacrificial power, which can be used directly in the Forging Room.

Players in other ranks receive the same reward of ten thousand sacrificial power.

Scene transition via the event page.

After a brief sensation of weightlessness, what unfolds before Dark Night Will Come is a vast wasteland, with no greenery in sight, only arid, cracked land.

Behind is a small village, and he stands at the village’s exit.

Following, the challenge panel hovers in front of him, and below are weapon templates saved in the Forging Room.

Out of 39 saved templates, he selects the highest output "Flame Path" resonance, setting the weapon to Level 100.

Before entering the event, he already adjusted the number of enchantment particles.

The weapon shape remains gloves.

But just after clicking confirm, a Challenger Tips notification pops up in his mind:

[Challenger Tips: This weapon template has been used, please switch to a weapon template not used in the challenge event.]

(Note: For this challenge, the player who uses weapon resonance first will bind resonance traits, which cannot be used by other players and applies only to event space.)

"Damn!"

Realizing his combination published on the forum has been used by other players, he had to change resonance traits.

After some selection, he finally chose the weapon template of "Death Transmission" resonance.

This time, no usage prompt appeared.

The first thing he attempted was the "Defeat Challenge," where his consciousness touched confirm, and the ground shook.

[Defeat Challenge begins: First wave incoming monsters: Goblin Army.]

Looking into the distance, smoke and dust billowed at the wasteland’s end.

A horde of goblin-like monsters surged towards the village.

Leading them is a gigantic creature, with five meters of height, displaying the words "Goblin Chief" above its head, wielding a thick Wolf Fang Club, each step causing the ground to tremble.

Behind it, dense Goblin Infantry armed with crude weapons, gather into a green tide sweeping across the land.

Dark Night Will Come’s gloves on his right hand erupted in brilliant light, suddenly lifting up.

Instantly, weapon traits activated, several black energy globes shot into the sky, falling amidst the Goblin Army.

Immediately, batches of goblins were rapidly dissolved, becoming puddles of black water.

The Death Transmission resonance traits initiated a chain reaction among the Goblin Army at this moment.

Like a virus spreading quickly, goblins infected were falling, similarly dissolved into black water.

Without even reaching the village, the Goblin Army was already completely dissolved.

[Challenger Tips: First wave challenge succeeded, Defeat Challenge continues, second wave incoming monsters: Shadow Wolf pack and Corrupted Tree-men]

With the annihilation of the first wave Goblin Army, the wasteland scene automatically initialized back to its original form, deep growling sounds echoed from the horizon, and pairs of faint green eyes densely materialize, roaring and charging in his direction.

Behind the Shadow Wolf pack, massive Corrupted Tree-men rise from the earth, following them to attack.

This round poses no difficulty either.

The gloves in his hand are Level 100, and their base price reached 505,000.

The enchantment traits equipped are more costly, with a combined total price reaching 1,489,300, making it effortlessly easy to kill monsters of low Hunting Level.

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