Monsters Are Coming

Chapter 735 - 221: Weapon System Goes Live



After dragging the main material into the forging furnace, the burly forging master standing in front, took out a piece of fully azure metal from somewhere and placed it on the forging platform.

Next was the choice of weapon design.

In addition to templates for traditional weapons like swords, spears, and axes, the custom option on the right allowed for arbitrary changes.

He chose the custom mode.

Instantly, the previously selected Ghost Steel was presented in front of him in a 3D projection.

Numerous draggable structural particles appeared on the metal block, making it very convenient to operate the method of changing the weapon design.

To make the customization feature simpler, there were auxiliary functions in the weapon design area below. These allowed the adjustment of parameters such as weapon length, thickness, and other values.

Even more convenient was the drawing generation function.

For players without customization ability, this allowed them to roughly draw their desired weapon design and generate it with one click for further detailed adjustments.

Originally, Dark Night Will Come wanted to make a weapon in the shape of a magic wand.

But on further thought, holding a wand for output seemed troublesome, so he decided to design the weapon as gloves.

Before long, the azure glove-shaped weapon was generated.

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After simulating the wear, he made several adjustments before being satisfied.

Decomposition swept over, and the weapon information appeared in his mind:

[Unnamed (Weapon)]:

Level: 1

Enchantment particle fusion available: 11 holes (more enchantment particles can be fused after weapon enhancement level increases)

Main attribute of the weapon: reduces the consumption of spiritual power with each release of the Life Soul characteristic.

...

A Level 1 main weapon can only integrate 11 enchantment particles.

Dark Night Will Come’s choices were: infusion particles (1), poisonous particles (2), fiery flame particles (2), frost particles (2), thunder particles (2), shadow particles (2).

Next was the choice of weapon color...

After the preliminary setting of the weapon, the forging master in front lifted a hammer and began striking, sparks flying.

Before long, the glove weapon generated and automatically wore on.

Dark Night Will Come raised his right hand to look. The glove, seamlessly integrated with his palm, was covered with a half-transparent silver metal on the surface with starlight flowing inside as if compressed from a starry sky.

An embedded gemstone was at the center of the back of the hand, with blue and white light flowing like a galaxy, surrounded by flickering enchantment starlight, connected by energy threads.

Upon wearing, there was no discomfort, and it fit the skin perfectly.

He clenched his fist suddenly, and after the starlight illuminated, the weapon energy net activated, with a circle of floating star ring illusions circulating around the wrist.

At this moment, he entered the test scenario and generated a dummy for combat testing.

As spiritual power was quickly consumed, energy flowed into the glove, igniting an Ink Flame Fireball in the palm, with fiery, frost, thunder, shadow, and poisonous energy particles within the fireball.

He threw the Skill at the dummy, with the damage numbers feeding back in his mind.

He then continued to try other Life Soul characteristics, combining them with the weapon’s performance effect.

The conclusion was that the reduction in spiritual power consumption by the Ghost Steel forged weapon was a fixed 13 points, not a percentage reduction.

But this effect could be increased by enhancing the weapon.

Theoretically, when the weapon level is high enough and the Life Soul level is low enough, abilities could be released with almost no consumption.

Ghost Steel would automatically absorb energy from the air, adapting to the released ability.

For example, when he wanted to release the Ink Flame, the weapon seemed to receive an instruction to automatically absorb the required elemental energy from the air, then combine it with the Life Soul rule to generate an Ink Flame Fireball.

Additionally, the enchantment element damage integrated into the weapon’s main body was also a fixed value, needing enhancement by stacking enchantment particles.

The test results made Dark Night Will Come very satisfied.

After the weapon system went online, it indirectly enhanced the diversity of the Player Corps system.

However, he felt very puzzled by one point.

If it was just about spending sacrificial power to enhance weapon strength, thereby improving player combat effectiveness, this seemed not much different from directly consuming sacrificial power for combat enhancement.

It seemed to merely add a weapon item.

If practical, it seemed to mainly target close combat players.

After all, close combat players frequently use various weapons, increasing output distance, and even output efficiency.

But for magic players, it was more convenient to generate with a clap of both hands rather than using a weapon, which seemed redundant.

To figure out the specific situation, he began a more detailed test simulation.

The conclusion he reached only made him more confused.

The cost of a weapon system was high; the starting price for the weapon’s main body was 10,000 sacrificial power, with single enchantment particles priced between 1,000 and 100,000.

But the increase in combat effectiveness conversion rate was not significantly different from directly spending sacrificial power for enhancement.

The only advantage was that the weapon system came with some characteristic effects not present in the existing player system, such as reduced spiritual consumption, added elemental damage, etc.

He’s been playing Monster World for almost a year.

The game has never released functional decorations; every update would make the player’s combat system develop with more diversity.

Curious, he decided to enhance and upgrade the weapon.

Switching to the enhancement panel, an interface with a forging furnace appeared, and the weapon automatically moved to the center of the furnace.

The "Enhance" option was below, and the amount of sacrificial power required for this enhancement was marked on the right.

The price for the first enhancement was 5,000 sacrificial power.

Consciousness touched the enhance.

Ding!

The sound of hammer forging echoed, and the flames in the interface furnace surged up.

The glove floated at the center of the furnace, enveloped in golden energy, with the surface immediately showing fine cracks, absorbing the golden energy completely.

[Challenger Tips (Simulation)]: Enhancement complete, unnamed weapon upgraded to Level 2, with 5 additional enchantment holes.

Upon directly enhancing the weapon to Level 10, the number of enchantment holes reached 56.

Each enhancement allowed the fusion of five more enchantment particles.

At this moment, the surface of the glove shimmered with streaming light, the design became more flamboyant, and Dark Night Will Come could imagine how impressive it would be to walk through the village with these gloves.

Returning to the forging interface, he continued to integrate enchantment particles.

Just as he was integrating the 47th enchantment particle, a brilliant light suddenly burst from the surface of the glove.

This instantly puzzled him.

Decomposition swept over, revealing an additional line of text introduction on the glove.

[Unnamed (Weapon)]:

Weapon Level: Level 10

Enchantment particles fusion available: 47/51.

Enchantment resonance: Weak Element Resonance (Level 1)

Resonance Requirement: Embed 4 types of elemental enchantment particles, with each particle count reaching 10, causing the weapon to internally generate an element resonance field, amplifying the energy intensity of each kind of elemental enchantment particle.

Resonance Characteristic: The elemental damage of weapon enchantments gets a double amplification.

Embedded Enchantment Particles: Infusion particles (1), Poisonous particles (10), Fiery flame particles (10), Frost particles (10), Thunder particles (10), Shadow particles (6).

...

"Whoa!"

Seeing the extra resonance characteristic in the decomposition information, he immediately understood what the core of the weapon system was.

The combination of different enchantment particles could provide additional characteristic bonuses.

Generating a 1+1 greater than 2 extra effect.

For instance, upon achieving the combination effect of weak element resonance, the damage effect of already embedded elemental enchantment particles could be enhanced by double.

So, besides element resonance, can other enchantment particles generate different resonance effects when combined?

Instantly intrigued, he began testing immediately.

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