Monsters Are Coming

Chapter 734 - 221: Weapon System Goes Live



On the wide forging platform in front, there are anvils, hammers, fire tongs, molds, and other tools.

The surrounding walls are filled with various types of weapons, daggers, short swords, hand axes, swords, blades... arranged in order.

Behind the forging platform stands a burly forging master.

His height is close to two meters, and his muscular upper body has an explosive aesthetic of strength.

His skin has a bronze texture due to being accompanied by high temperatures for a long time, and the details in the setting are very perfect, very immersive.

With a glance around the forging room, it can be determined that this is another independent simulation space.

Dark Night Will Come stepped forward two steps to stand at the front of the light circle on the forging platform, and the NPC standing at the back of the platform grinned to show a smile:

"Welcome to the Weapon Forging Room, may I help you with anything?"

Ding!

As the NPC’s voice fell, the forging interface appeared in front of him like a rolled-down curtain, with a circle of metal rings hanging on the edge of the interface.

[Weapon Forging Store]:

Function Introduction: Players can select weapon modules at the forging store and freely assemble them to create unique weapon shapes according to their needs. All weapon parts are initial components that can only be enhanced through enhancement methods.

Weapon Setting:

Weapon components consist of the following two parts: main materials, enchantment particles.

Product List:

Star Fall (Main Material):

Features: Specialty spiritual ore of the Monster World’s Star Fall area, containing Power of Stars.

Attribute: Attack carries Power of Star Fall (the damage value increases with weapon enhancement level, without player’s own attribute bonuses).

Recommended Use: Suitable for players pursuing high output to match and use.

Ghost Steel (Main Material):

Features: Specialty ore from the Monster World’s Netherworld Canyon, after forming the main material, can autonomously absorb free energy particles in the air, reducing the spiritual power consumption of each ability release.

Attribute: Reduces spiritual power consumption (the reduction is affected by the weapon’s enhancement level)

Recommended Use: Suitable for magic output-type players, function assistance stream players.

Frost Soul Silver (Main Material):

Features: Rare ore unique to extreme cold environments such as the Monster World’s Frost Forest, Frosty Winter Snowfield, all attacks carry a slight frost effect.

Attribute: Carries Frost Restriction effect (the specific effect is affected by the weapon enhancement level)

Recommended Use: Suitable for players of all systems.

Dragon Blood Gold (Main Material):

Features: Formed by the fusion of the blood of ancient creatures and metal.

Attribute: Attack carries a blood-sucking effect (the blood-sucking value is not affected by player attributes, only affected by weapon enhancement level and target defensive power)

Recommended Use: Suitable for close combat physical output-type players, the blood-sucking effect needs the weapon to touch the target’s blood to be effective, and there is a certain loss when converting to self-blood recovery.

Bone Steel Stone (Main Material):

Features: Rare ore produced in areas like the Monster World’s Skeleton Wasteland, naturally evolved by the fusion of ancient giant beast bones buried deeply underground and metal.

Attribute: Has high hardness and tenacity (the specific effect is affected by the weapon level)

Recommended Use: Suitable for damage-bearing stream players.

...

After reading the introduction of the main material interface, Dark Night Will Come had a relatively clear understanding of the weapon forging function.

Weapons can be understood as an additional enchantment for players.

Each enhancement can be improved with the weapon’s enhancement level.

Among hundreds of main materials, his favorite is Ghost Steel, which can indeed reduce the spiritual power consumption of casting spells.

It’s simply the perfect weapon for magic players.

But he didn’t rush to start crafting, his consciousness touched the enchantment particle classification column in the weapon store interface.

Instantly, the enchantment products were listed in front of him.

Armor-Piercing Particle:

Trait: Sharpness +5

Introduction: Armor-Piercing Particle engraved with Enlightenment Attribute, can form a microscopic sawtooth structure on the weapon’s main surface, enhancing the weapon’s penetration.

Fiery Flame Particle:

Trait: Carries 5 points of flame damage.

Introduction: Fiery Flame Particle engraved with Enlightenment Rule Features, able to form a layer of scorching energy film on the weapon surface, causing burning flame damage to the attacked target.

Gale Particle:

Trait: Attack Speed +5

Introduction: Made by replicating the Enlightenment Rule Feature "Wind Walk," after blending with the weapon’s main body, it can form a wind pressure field on the weapon surface. When attacking, Gale Particle automatically guides the airflow, reducing air resistance and improving the weapon’s swinging speed, achieving faster attack frequencies, and can carry Wind Boost Effect after the level is improved, further improving the weapon’s attack speed.

Infusion Particle:

Trait: Can absorb player’s elemental energy or Qi Blood energy for release through the weapon’s main body, with extra bonuses influenced by weapon main body, enchantment particles, and player attributes.

Freedom Particle:

Trait: Can freely adjust the weapon’s shape at will, changing at any time along with the player’s will.

Tenacity particles, bloodthirsty particles, poisonous particles, ruined particles, corrosive particles....

...

There are over 1300 enchantment particles available to choose from.

According to the weapon store’s introduction, enchantment particles can be used in combination.

This means a weapon can have multiple enchantment bonuses, and the specific number of enchantments is influenced by the weapon main body’s level.

Having clarified the settings of weapon forging, Dark Night Will Come entered forging mode.

Instantly, a forging melting furnace appeared in front of him, and on the left was a draggable module of the weapon main materials and enchantment particles.

As a magic player, his first choice for main materials is Ghost Steel, which can reduce spiritual power consumption.

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