Vie and Pee’s Status as of the end of Volume 3
[Vie and Pee (Awakened)
Level: 24
Cost: 69 DP
Health: 25 (70)
Stamina: 30 (75)
Mana: 260 (470), 590 (860)
Stats: FORT 5 (14), VIT 62 (84), STR 68 (89), END 6 (15), SOUL 26 (47), SOUL 59 (86), MIND 54 (80), MIND 18 (32), WILL 32 (57), WILL 32 (57), COM 15 (36), COM 20 (41), DEX 35 (51), AGI 67 (86)
Skills: Throwing, Stealth, Spell Casting, Evasion, Tactics, Gambling, Bluffing
Abilities: Viper Venom, Shadow Cloak, Necrotic Venom, Mutant Surge, Anti-Immune Venom, Pack Leader, Quick Learner, Battle Instincts, Efficient Leader, Flaming Shadows, Sound Resting, Record Memory, Phase
Spells: Shadow Surge, Shadow Enhancement, Shadow Blast
Description: A monster that, to some degree, is different from the rest of its species. A slightly magical snake that can innately draw on shadow magic to hide itself. It is quick and nimble, but it's physical capabilities aren't far above that of a mundane viper's.
Upgrades: Professional Amateur (+1 to every stat), A Walk in the Park (+5% to DEX and WILL), Aspect of the Crypt Spider (Necrotic Venom), Two Heads are Better Than One (Mutant Surge), Too Close for Comfort (+1 to every stat), A Slow Death (+1 to VIT), Double Kill (+1 to every stat), Shadow Caster (Shadow Surge, Shadow Enhancement, Shadow Blast), Catch This (Throwing), Elite (+1 to every stat), Prime Specimen (Improved Evolution Choices), Thief (+1 to AGI), From the Beginning (+10% with a minimum of 1 stat points per level as free), Two for One (when one consciousness gets a stat point the other doesn't benefit from, it gains one the first doesn't), A Full Recovery (+1 to VIT), Up Close and Personal (+1 to STR), Punching Up (+5% to all stats), Monster General (Improved Evolution Choices), Deathtrap (+1% to every stat), Forceful Eviction (+1 to STR), Toxic (+1 to VIT), Kill Zone (+1 to every stat), Mass Grave (+1 to every stat), Raid (+1 to every stat), Great Raid (+1 to every stat), Generalist (+1% to every stat), Grand Raid (+1% to every stat), Delayed Bonus (Anti-Immune Venom), Tyrant (+1% to every stat), Leader (Pack Leader), Natural Versatility (Quick Learner), Natural Instincts (Battle Instincts), Natural Leader (Efficient Leader), Spell Modification (+10 to SOUL, MIND, WILL, and COM), Rarity Disparity (Improved Evolution Choices), Naturally Meaningless (Sound Resting), One Monster Army (+5% to all stats), Aspect of the Echo Crystal (Record Memory), Aspect of the Shade Lurker (Phase), Peerless Assassination (Improved Evolution Choices), Level Restricted (+1 to every stat), Regional Lord Slayer (+1% to every stat)]
[Skill: Throwing
Level: 1
Description: This skill affects your accuracy when throwing things.]
[Skill: Stealth
Level: 7
Description: This skill allows you to hide and remain undetected.]
[Skill: Spell Casting
Level: 14
Description: This skill affects the speed at which you can cast spells and your efficiency when doing so.]
[Skill: Evasion
Level: 9
Description: This skill affects your ability to move out of the way of incoming attacks.]
[Skill: Tactics
Level: 11
Description: This skill affects your ability to plan better for complicated situations and concoct strategies that take multiple variables into account.]
[Skill: Gambling
Level: 5
Description: This skill affects your ability to effectively use the tools at your disposal to come out ahead when gambling.]
[Skill: Bluffing
Level: 4
Description: This skill affects your ability to fool others through a display of pure confidence.]
[Ability: Viper Venom
Description: You can inject your enemies with your natural venom through a bite.
Effect: Applies a poison that deals a base damage of 2 + (VIT) per minute to target. This poison can stack up to 10 times.]
[Ability: Shadow Cloak
Description: Shadows naturally wrap around you, making you harder to spot.
Effect: An amount of shadow based on your (SOUL) covers you as long as there are enough shadows nearby to to draw from. They will mask your appearance and movements by an amount that is based on your (WILL).]
[Ability: Necrotic Venom
Description: You can inject your enemies with your death-infused venom through a bite. It will reduce all forms of healing.
Effect: Applies a poison that reduces all forms of healing by 20% x [(VIT) / Target's (FORT) and (VIT)]. This effect lasts for 5 minutes and can be refreshed with another bite.]
[Ability: Mutant Surge
Description: You draw on the corrupted mana within to temporarily boost your stats for a short time. You suffer backlash afterward.
Effect: All stats gain +20% for thirty seconds. Afterward, they decrease by 20% for 5 minutes.]
[Ability: Anti-Immune Venom
Description: You can inject your enemies with a venom that reduces their body's ability to fight off various poisons, diseases, and other effects.
Effect: Applies a poison that increases the potency of other poisons, diseases, and certain effects by +5% x [(VIT) / Target's (FORT) and (VIT)]. This effect lasts for 5 minutes and can be refreshed with another bite.]
[Ability: Pack Leader
Description: Your presence pushes those around you to new heights.
Effect: While fighting alongside others, up to 10 individuals fighting under your leadership benefit from +10% to their highest stat.]
[Ability: Quick Learner
Description: You benefit from an enhanced skill growth rate.
Effect: Your skill growth rate is increased by +10%.]
[Ability: Battle Instincts
Description: You are more perceptive of the flow of battle.
Effect: You find it easier to keep track of and notice smaller details on a battlefield. Your capability to do so is dependent on your (MIND).]
[Ability: Efficient Leader
Description: Your leadership pushes those around you past their limits.
Effect: While fighting alongside others, up to 10 individuals fighting under your leadership benefit from -5% to their stamina and mana usage.]
[Ability: Flaming Shadows
Description: You can ignite your shadows.
Effect: By doubling the mana cost, you can substitute the shadows utilized by any spell or ability for shadow fire.]
[Ability: Sound Resting
Description: While relaxing you heal and restore mana faster.
Effect: Whenever you are not doing anything physically or mentally exhausting, your health and mana regenerate +20% faster.]
[Ability: Record Memory
Cooldown: 1 hour
Description: You can capture memories perfectly.
Effect: You can record a minute of the events you experience in perfect detail per hour. You can recall them as much as you want afterward.]
[Ability: Phase
Description: You can expend mana to pass through physical objects.
Description: You can spend mana to phase through the material. At a mana cost equal to 10% of your stat total per second, you can turn your body immaterial. While immaterial, you can pass through objects, and you benefit from a complete immunity to physical damage. You are still vulnerable to magical damage and effects while in this state. If you run out of mana in this state, you will revert to normal. If you stop using this ability while inside of an object, your body will be at least partially dispersed, causing you to take a damage or even killing you depending on how the object is positioned and how much mana it contains.]
[Spell: Shadow Surge
Cost: 40 MP
Description: You sink into the shadows before re-emerging a distance away.
Effect: You sink into the shadows and move through them a distance of up to 5 + 0.1 x (SOUL) feet. You can only move where there are shadows, and your control over your movement is dependent on your (WILL). If you are forced out of the shadows, you become dazed for 1 second.]
[Spell: Shadow Enhancement
Cost: 2 MP/second
Cooldown: 5 seconds
Description: You coat a weapon or body part in shadows, causing it to do additional damage.
Effect: You coat a weapon you continue to maintain physical contact with or a body part in shadow magic. Attacks with whatever has been enhanced deal an additional base magic damage of 1 + 0.2 x (SOUL). For every 100 points of (WILL), you can coat an additional weapon or body part for an increased spell cost.]
[Spell: Shadow Blast
Cost: 30 MP
Cooldown: 10 seconds
Description: You release a blast of shadow magic.
Effect: You release a blast of shadow magic in a 5 foot wave that travels for 15 feet. It deals a base magic damage of 5 + (SOUL) and pushes whatever it hits backwards with force dependent on (WILL).]
[Experience to next level: 56,599 / 57,600]
[Pooled Experience: 4,085]
