New Monster Statuses as of the end of Volume 3
[Dark Crow
Level: 1
Cost: 8 DP
Health: 15 (45)
Stamina: 20 (50)
Mana: 120 (180)
Stats: FORT 3 (9), VIT 4 (11), STR 6 (13), END 4 (10), SOUL 12 (18), MIND 14 (20), WILL 12 (19), COM 12 (18), DEX 12 (19), AGI 14 (20)
Skills: None
Abilities: None
Description: A simple bird monster with a cunning and cruel mind. Individually, they aren't much of a threat, but they grow bolder and more dangerous in large numbers.
Upgrades: Professional Amateur (+1 to every stat), A Walk in the Park (+5% to DEX and WILL), Too Close for Comfort (+1 to every stat), Deathtrap (+1% to every stat), Forceful Eviction (+1 to STR), Toxic (+1 to VIT), Kill Zone (+1 to every stat), Mass Grave (+1 to every stat), Raid (+1 to every stat), Great Raid (+1 to every stat), Generalist (+1% to every stat), Grand Raid (+1% to every stat), Regional Lord Slayer (+1% to every stat)]
[Pooled Experience: 0]
* * *
[Stonepecker
Level: 1
Cost: 12 DP
Health: 50 (80)
Stamina: 40 (70)
Mana: 40 (100)
Stats: FORT 10 (16), VIT 8 (15), STR 12 (19), END 8 (14), SOUL 4 (10), MIND 4 (10), WILL 4 (10), COM 4 (10), DEX 8 (14), AGI 8 (14)
Skills: None
Abilities: None
Description: A simple bird monster reminiscent of a large woodpecker. Instead of in trees, it carves its home into rocks. It is dimwitted and extremely territorial.
Upgrades: Professional Amateur (+1 to every stat), A Walk in the Park (+5% to DEX and WILL), Too Close for Comfort (+1 to every stat), Deathtrap (+1% to every stat), Forceful Eviction (+1 to STR), Toxic (+1 to VIT), Kill Zone (+1 to every stat), Mass Grave (+1 to every stat), Raid (+1 to every stat), Great Raid (+1 to every stat), Generalist (+1% to every stat), Grand Raid (+1% to every stat), Regional Lord Slayer (+1% to every stat)]
[Pooled Experience: 0]
* * *
[Mimicry Ghoul (Limited)
Available: 0 / 1
Level: 1
Cost: 100 DP
Health: 40 (70)
Stamina: 40 (70)
Mana: 80 (140)
Stats: FORT 8 (14), STR 12 (19), END 8 (14), SOUL 8 (14), MIND 15 (21), WILL 10 (16), COM 10 (16), DEX 14 (21), AGI 14 (20)
Skills: None
Abilities: Feast, Decaying, Skill Mimicry
Description: An undead husk with an unusually sharp, though forgetful, mind and an overwhelming craving for flesh. It can copy the movements and actions of those it comes into contact with with unerring accuracy, but it quickly forgets them.
Upgrades: Professional Amateur (+1 to every stat), A Walk in the Park (+5% to DEX and WILL), Too Close for Comfort (+1 to every stat), Deathtrap (+1% to every stat), Forceful Eviction (+1 to STR), Kill Zone (+1 to every stat), Mass Grave (+1 to every stat), Raid (+1 to every stat), Great Raid (+1 to every stat), Generalist (+1% to every stat), Grand Raid (+1% to every stat), Regional Lord Slayer (+1% to every stat)]
[Ability: Feast
Description: Your recover health, stamina, and mana when consuming flesh.
Effect: Whenever you consume flesh, a portion of the energy contained within is converted directly into health, stamina, and mana.]
[Ability: Decaying
Description: Your body and soul are in a constant state of decay.
Effect: You no longer have a (VIT) stat. You can not recover health, stamina, or mana through normal means. You are also immune to poison.]
[Ability: Skill Mimicry
Description: You can perfectly copy skills you witness being used.
Effect: When you witness a skill being used, you can temporarily copy it, overwriting your own level in that skill should you already have it. When you do so, you gain an instinctual understanding of it but not a conceptual one. You can only copy one skill at a time through this ability.]
[Pooled Experience: 0]
* * *
[Mandrake
Level: 1
Cost: 20 DP
Health: 25 (55)
Stamina: 15 (45)
Mana: 150 (210), 0
Stats: FORT 5 (11), VIT 10 (17), STR 2 (9), END 3 (9), SOUL 15 (21), MIND 5 (11), WILL 15 (22), COM 20 (26), DEX 5 (11)
Skills: None
Abilities: Mana Roots, Bloody Mana Capacity, Soul Shriek
Description: A humanoid plant monster that grows from the blood of mortals and is highly sought after as an alchemical ingredient. The more blood it is nourished with, the more potent it becomes. While normally docile, it will unleash a scream that damages the souls of anything nearby when uprooted from the ground.
Upgrades: Professional Amateur (+1 to every stat), A Walk in the Park (+5% to DEX and WILL), Too Close for Comfort (+1 to every stat), Deathtrap (+1% to every stat), Forceful Eviction (+1 to STR), Toxic (+1 to VIT), Kill Zone (+1 to every stat), Mass Grave (+1 to every stat), Raid (+1 to every stat), Great Raid (+1 to every stat), Generalist (+1% to every stat), Grand Raid (+1% to every stat), Regional Lord Slayer (+1% to every stat)]
[Ability: Mana Roots
Description: You naturally draw mana in from the soil around you through your roots. This is the only way you can restore mana.
Effect: Your roots naturally draw in mana from the soil. The rate at which you can refill your mana pool through this method is based on your (COM) and the amount of mana the ground around you is saturated with. You are incapable of restoring mana through any other natural means.]
[Ability: Bloody Mana Capacity
Description: By absorbing mortal blood, you can forge a secondary mana pool.
Effect: You can process the lingering SOUL from mortal blood into a secondary mana pool. The higher the SOUL of the mortal whose blood you consume, the more you can get out of it. As your secondary mana pool grows in size, the costs of growing it further also increase.]
[Ability: Soul Shriek
Cost: 1% MP/second
Description: You imbue a scream with magic that damages the souls of anything nearby.
Effect: You release a wave of soul magic around you through a scream. It deals a base magic damage equal to your expended mana x 0.1 x (SOUL). The further away a target is, the less damage they take. The range of this ability is dependent on your WILL.]
[Pooled Experience: 0]
* * *
[Crystal Muncher
Level: 1
Cost: 80 DP
Health: 80 (110)
Stamina: 80 (110)
Mana: 160 (220)
Stats: FORT 16 (22), VIT 8 (16), STR 16 (23), END 16 (22), SOUL 16 (22), MIND 4 (10), WILL 16 (23), COM 16 (22), DEX 4 (10), AGI 4 (10)
Skills: None
Abilities: Mana Sense, Elemental Shift, Mana Roar
Description: A large crystalline beast that stalks the Great Caverns. It feasts on mana crystals, incorporating them into its body and using them to augment its magic. Despite being blind, these solitary monsters are extremely territorial, using their Mana Sense to attack anything that moves.
Upgrades: Professional Amateur (+1 to every stat), A Walk in the Park (+5% to DEX and WILL), Too Close for Comfort (+1 to every stat), Deathtrap (+1% to every stat), Forceful Eviction (+1 to STR), Toxic (+1 to VIT), Kill Zone (+1 to every stat), Mass Grave (+1 to every stat), Raid (+1 to every stat), Great Raid (+1 to every stat), Generalist (+1% to every stat), Grand Raid (+1% to every stat), Regional Lord Slayer (+1% to every stat)]
[Ability: Mana Sense
Description: You can sense the mana around you.
Effect: You can feel the presence and density of mana around you. The range of this ability is dependent on your (SOUL), and its sensitivity is dependent on your (WILL).]
[Ability: Elemental Shift
Description: Your form is influenced by the aspect of the mana you absorb.
Effect: Your form naturally shifts depending on the mana you have consumed. You may gain different effects based on the aspect of that mana.]
[Ability: Mana Roar
Description: You release your stored mana in the form of an devestating roar.
Effect: You release 20% of your stored mana through an explosive roar. The power of your roar decays by 5 mana per foot with the rate of decay doubling for every foot traveled. The rate of decay decreases by 1% for every 50 (WILL) you have. The effect of the magical component of this ability is dependent of the type of aspected mana present in your mana pool. The potency of the effect is dependent on how much mana is used.]
[Pooled Experience: 0]
* * *
[Arctodus Cub
Level: 1
Cost: 60 DP
Health: 70 (100)
Stamina: 70 (100)
Mana: 80 (140)
Stats: FORT 14 (20), VIT 12 (19), STR 14 (21), END 14 (20), SOUL 8 (14), MIND 6 (12), WILL 8 (16), COM 12 (18), DEX 6 (12), AGI 10 (16)
Skills: None
Abilities: Tough Hide
Description: A monstrous bear cub that is as large as it is powerful. This solitary predator uses its impressive bulk to back up its territorial nature.
Upgrades: Professional Amateur (+1 to every stat), A Walk in the Park (+5% to DEX and WILL), Too Close for Comfort (+1 to every stat), Deathtrap (+1% to every stat), Forceful Eviction (+1 to STR), Toxic (+1 to VIT), Kill Zone (+1 to every stat), Mass Grave (+1 to every stat), Raid (+1 to every stat), Great Raid (+1 to every stat), Generalist (+1% to every stat), Grand Raid (+1% to every stat), Regional Lord Slayer (+1% to every stat)]
[Ability: Tough Hide
Description: Your thick hide helps you to resist physical damage.
Effect: You benefit from 5% reduced physical damage.]
[Pooled Experience: 0]
