A Dungeon’s Survival

Adraugon’s Status as of the end of Volume 3



[Adraugon (Awakened)

Level: 24

Cost: 109 DP

Health: 251 (356)

Stamina: 775 (915)

Mana: 1,250 (1,640)

Title: Patron

Stats: FORT 50 (71), VIT 6 (25), STR 79 (118), END 155 (183), SOUL 125 (164), MIND 4 (28), WILL 31 (54), COM 40 (72), DEX 69 (85), AGI 156 (173)

Skills: Evasion, Gambling, Tactics, Group Organization

Abilities: Hoard of Dragons, Velocity Transference, Unnatural Survival, Dragon's Greed, Wind Flow, Soul Sight

Spells: Gale Impact

Bonds: Dungeon (Frayed Dungeon Bond), Dungeon (Pact), Hunt (Pact), Hunt (Vassal), Rein (Pact), Rein (Vassal)

Available Boons: Pact of Draconic Blood

Description: A monster that, to some degree, is different from the rest of its species. One of the weakest draconic monsters. It is little more than a lizard with retractable flaps of skin that serve as wings that it can glide with. It has a small horn on its head and a bad temperament.

Upgrades: Professional Amateur (+1 to every stat), A Walk in the Park (+5% to DEX and WILL), Too Close for Comfort (+1 to every stat), Dragon's Hoard (Hoard of Dragons), Aspect of the Force Boar (Velocity Transference), Deathtrap (+1% to every stat), Forceful Eviction (+1 to STR), Broken Bonds (Awakened, Self-agency), Dragon Tamer (+5% of tamer's stats), Glass Houses (Unnatural Survival, +1 to health), Dragon of Greed (Dragon's Greed), Toxic (+1 to VIT), Kill Zone (+1 to every stat), Mass Grave (+1 to every stat), Raid (+1 to every stat), Transcendent Species (Improved Evolution Choices), Great Raid (+1 to every stat), Generalist (+1% to every stat), Grand Raid (+1% to every stat), Triple Digits (+1 to AGI), Patron (Overlord classification), Overlord (Pact of Draconic Blood)]

[Skill: Evasion

Level: 3

Description: This skill affects your ability to move out of the way of incoming attacks.]

[Skill: Gambling

Level: 4

Description: This skill affects your ability to effectively use the tools at your disposal to come out ahead when gambling.]

[Skill: Tactics

Level: 1

Description: This skill affects your ability to plan better for complicated situations and concoct strategies that take multiple variables into account.]

[Skill: Group Organization

Level: 1

Description: This skill affects your ability to efficiently organize and manage a group of individuals.]

[Ability: Hoard of Dragons

Description: You become stronger while protecting your hoard.

Effect: While protecting your hoard, you gain +10% to every stat.]

[Ability: Velocity Transference

Cooldown: 1 minute

Description: While moving, you come to an abrupt halt, transferring your velocity to whatever you hit.

Effect: Once per minute, you can transfer your velocity to a target that you make contact with. This ability costs 1 mana for every foot per second of velocity you transfer. This ability can be overcharged, allowing it to transfer additional speed that the user does not have. Overcharging costs 5 mana for every foot per second of velocity added. Velocity added cannot exceed 100% of your own velocity.]

[Ability: Unnatural Survival

Description: You can push past what would normally kill you.

Effect: You are incapable of dying to effects such as blood loss and poison. Additionally, you can survive what would normally be lethal damage with one point of health once per day.]

[Ability: Dragon's Greed

Description: Your hoard is innately bound to you, allowing you to draw power from it.

Effect: Depending on the contents of your hoard you gain additional power.]

[Ability: Wind Flow

Description: You control the currents of wind around your wings, enabling swifter and more controlled flight.

Effect: You can spend mana to manipulate the currents of air around your wings. At the cost of 1 mana per second, you can cause the winds to flow in whatever direction you want at a rate that allows you to move as though your (AGI) were 1 point higher than it is. At the cost of more mana, you can increase the force of the winds. At maximum, you can move as though your (AGI) were increased by 20% of your (SOUL). Your ability to manipulate the winds is based on your (WILL).]

[Ability: Soul Sight

Description: You can perceive souls.

Effect: You can visually perceive souls. There is much you can tell about them from their color, shape, and distinctive markings. Your sensitivity to souls is dependent on your (WILL).]

[Spell: Gale Impact

Cost: 20 MP

Cooldown: 1 minute

Description: You summon forth a gale of wind in front of you.

Effect: You summon forth a gale of wind in front of you. You can spend an additional amount of mana to strengthen the winds by a proportionate amount. The gale's maximum strength is based on your (SOUL). Your control over the gale is based on your (WILL).]

[Boon: Pact of Draconic Blood

Description: You offer your vassals access to your draconic bloodline.

Effect: At the cost of a small portion of your potential, you grant your vassals access to draconic power. For each vassal you offer this boon to, you will require 10% more experience to level up, but their class or ability will become draconic, and more powerful abilities may be offered to them.]

[Title: Patron

Description: You have acquired vassals through means of dealing for their souls.

Effect: While this title is equipped, the holder benefits from +10% of their vassals' base stats. Upon receiving this title, its holder also receives the overlord classification. Please note that, once this classification has been achieved, the holder is barred from unlocking any other titles that grant it.]

[Experience to next level: 69,119 / 69,120]

[Pooled Experience: 995,063]

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