Monsters Are Coming

Chapter 764 - 227: Talent Hacks, Player Confusion (Monthly Ticket Requested)



Primordial Altar.

The situation of the Greenwood Tribe was seen by Qi Sheng.

In fact, besides the historical misunderstanding, the Greenwood Tribe made another mistake.

Cang Fu, a Greenwood Tribe player, believes that his natural affinity talent in the game comes from the bloodline inheritance of the Green Origin Clan (Greenwood Tribe).

But in essence, this ability is unrelated to bloodlines.

Although player bodies are created using their real-life bodies as templates, they only retain real-life life characteristics and do not replicate bloodlines.

All players are initially pure bodies, meaning bodies created with sacrificial power.

Only structural differences exist between them.

For instance, a Human Clan player body created with 1000 points of sacrificial power is essentially no different from a Gills Fish Clan player body created with 1000 points of sacrificial power, but there is a distinct difference in body structure.

Gills Fish Clan players have a body structure for underwater breathing, while Human Clan players do not possess this ability.

In terms of body volume settings, the larger the volume, the more extensively the 1000 points of sacrificial power are stretched.

The reason the Greenwood Tribe can still possess a natural affinity talent is that this inheritance occurs not through bloodlines but at the soul level.

Creating players does not change their consciousness and soul, choosing to translate directly from reality.

Insert them into the player bodies made for them, achieve perfect control.

Thus, Cang Fu obviously misunderstood where the inheritance ability originates.

However, whether the Greenwood Tribe knows the truth is not important.

He is more concerned about the development of the players.

The perspective shifts at this moment.

After these days of development, two more Primordial Monsters were successfully contained.

The first monster was the Fourth Generation Source: Nightmare, contained by a newbie player team in the Senluo Forest Region.

The trait effect is the ability to weave dreams.

The source of thɪs content is Nove1Fire.net

In combat, it consumes spiritual power to drag the enemy’s consciousness into a woven dream scenario for battle.

The method to weave dreams is simple; it only requires fantasizing through brainstorming to generate content within the dream scenario, pre-save it, and call upon it during combat.

If a target dies in the Nightmare space, their brain will also die in reality.

This is the first Special Ability since Monster World opened that can kill a target through concept-level means.

The strength of generated objects in the dream is influenced by the player’s own spiritual strength and Life Soul Level.

If the target’s spiritual strength far exceeds the player, it might be impossible to drag their spiritual consciousness into the Nightmare space, or they may quickly escape after a brief entry into the Nightmare space.

The advantage is that objects generated in the Nightmare space can be endowed with other Life Soul characteristics.

For example, in a forum test by the well-known player Dark Night Will Come.

He generated three Earth Thought Bullies in the Nightmare space, each attack carrying Life Soul characteristics such as Ink Flame, Rushing Thunder, offering additional combat power augmentations.

The biggest flaw of the Nightmare Life Soul is severe spiritual power consumption during release.

This is a multifunctional Life Soul characteristic used both as control and output.

The most popular Star Vein combination on the forum is: Nightmare, Scattering, Binding, Energy Absorption, Spirit Shock, Mud Ink (Dissolve), Brain Overclocking, Withering.

The feature of this combination is not output, but restriction.

Pre-weave a trap scene, generate environments like swamps, ice fields that are unfavorable for movement, then use other paired Life Soul characteristics to restrict the actions of multiple opponents, letting teammates in reality focus their fire on the restricted targets.

Use Nightmare’s strong control to make the target that loses consciousness completely lose the ability to resist.

More fitted for function assistance type players to use.

Many other playable factions exist, besides Trap Stream, pure strategy combat factions can also be played.

The only drawback of the Nightmare Life Soul is high spiritual power consumption, and the Nightmare trait cannot directly project into reality like the Shuyan scene.

Forum players generally believe this is a strong Life Soul appropriate for dueling and support.

However, performance on the battlefield might not match other output type Life Souls which can collaborate with legion mode for group spell output.

Specific performance on the battlefield remains to be verified.

The current evaluation results suggest the Nightmare Life Soul is more appropriate for teams and small groups of players.

But the strength of Life Soul and the performance of trait effects are never absolute.

Perhaps in the near future, a strong Star Vein combination suitable for battlefield use will be developed for the Nightmare Life Soul.

The second contained monster was the Second Generation Primordial: Shadow Jumper, contained by player "Too Sour, Too Bad, Too Redundant" leading a player team in Cave World’s Scene 219.

This is a Life Soul with very high technical requirements.

The trait effect is controlling the enemy’s shadow for battle.

But the shadow here doesn’t refer to the shadow cast on the ground by sunlight.

Instead, it is a shadow generated directly based on the opponent’s ability traits.

The shadow itself has no combat power and requires the player to infuse spiritual power to generate.

The higher the player’s spiritual strength and Life Soul Level, the stronger the target, the higher the combat power of the generated shadow.

This is a strong Life Soul more fitting for magic system factions to use.

Encountering a tough opponent, one can directly copy the opponent’s rule-based abilities for counterattack.

Theoretically, as long as spiritual strength is sufficient, one can even generate a shadow having all the opponent’s abilities (excluding rules), but with overall strength stronger than the original body, and this shadow can also have the Life Soul characteristic boost.

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