Chapter 692 - 210: Black Market Trading Center
As for how to distribute profits, they can be divided by a shareholding system.
For example: Suppose Player A explores and discovers a trading island that can consistently produce profits. During the process, Player A informs the island’s residents that they can go to Dream Island for trading in the future. When the alien races from this island come to Dream Island to trade, the profits generated are Player A’s share, which is counted into the total profit. This part of the profit occupies a certain percentage of the total profit during monthly profit sharing (tentatively decided).
If alien forces come to trade because of the Trading Market’s influence without being registered, their generated interests will also be distributed to all members of the guild according to percentages.
With common interests, expanding the Trading Market will be every player’s goal in the guild.
The third benefit is collective funding.
Concentrating funds can allow the guild to quickly expand the market scale, attracting more alien forces to come and trade, thus enhancing our appeal to them.
Moreover, it enables us to establish trade with powerful races.
For example, when a certain race needs an expensive resource that a single player cannot afford, collective funding can resolve such issues, allowing us to start with a higher foundation.
In summary, we will focus on Dream Island to consolidate efforts and build a black market trading center.
Besides trade between us and various races, we can also provide the sea’s races with a platform to exchange resources.
During the early stage of the trading center’s development, everyone needs to bring in business from various islands.
This effort will be rewarded proportionally to the future traffic’s contribution to total profits, and as the scale grows, with continuous customer sources, the profit will only increase.
...
After reading Shou Jili’s idea, group mates were amazed.
They believe this idea is entirely feasible.
At this moment, a player raised a crucial question:
Lily Nine: Brother, your idea is excellent; after reading it, all I can say is awesome, but one issue hasn’t been resolved: Building a Trading Market is easy, but how do we prevent potential risks of plunder? The Monster World is fraught with crises, and if a Strong Clan knows there is a Trading Market on Dream Island storing various spiritual resources, it surely will attract predatory forces wanting to devour all resources on the island at once... if a sudden plunder incident occurs, how should we defend?
Shou Jili:
Hmm, this is an inherently present risk issue.
In fact, regarding security issues, no matter how we prepare, we cannot solve them.
Methods such as seeking powerful guild protection through profits or spending sacrificial power to purchase security weapons (from Gun Merchants), are impractical.
Even if the Divine Hall Guild provides military deterrence, it is impossible to establish absolute security on Dream Island.
Not to mention the core development direction of the Divine Hall Guild lies in the Emperor Tomb Mountain Range. Even if all Divine Hall Guild members are stationed on Dream Island, they might face a Divine Descent plunder from a super force they cannot contend with.
Once it appears, all resources stored on the island by trading races will be completely lost, easily causing our hard-earned reputation to collapse.
These past two days, I’ve mainly been contemplating how to solve this problem.
To address this, I consulted with a senior in the clan and received an almost perfect solution.
That is the contract trading mode.
Initially trading goods for goods, later, once trust with alien races is established, it can shift to contract-based trading.
Take the last trade with the Yekong Clan by the group leader as an example.
In the future, when the Yekong Clan comes to Dream Island to exchange resources, they directly hand over the "Crunchy Fruit" they carry to us players. We players record it and store the Crunchy Fruit in a Space Bag, giving the Crispy Tribe a Record Paper (the Record Paper is not important; even if forged, it doesn’t matter).
After storing, the Yekong Clan has two options.
They can directly sell the Crunchy Fruit to us players, and we can directly pay them the goods they need.
If they do not wish to sell to us players and want to trade with other races in the Trading Market, we players guarantee this transaction.
Once both parties reach a trading consensus, extract the resources stored with us from the Space Bag and deliver to both parties, deducting a transaction fee (suggested at 5%, or even free in the early stage to enhance initial influence).
After this transaction is completed, we can gain transaction fee revenue and an additional 8% profit brought by the Gold Coin trait.
Suppose a powerful plunder force attacks; we might face total destruction.
However, we players can ensure absolute safety of the goods.
After the crisis ends, we can go to the island of the supplying race and return all resources stored in the Space Bag.
Everyone must understand that this is a world where trust between races is very low.
After establishing the guild, integrity needs to be accumulated bit by bit.
As long as there’s once a resource return behavior, the trading races will gain trust in us players, ensuring future continuous trading.
This trust will also spread, leading more alien races to trust us, forming a consensus of trust.
Externally, it creates an impression that the Trading Market established by the player guild cannot guarantee personal safety of various race members, but as long as they bring resources onto the island, they will be absolutely safe.
No means can snatch away the resources they bring.
The Space Bag is the powerful guarantee of our guild’s reputation.
In the future, some races might even actively store resources with us, allowing us to collect a "safety fee" (provided the guild has established a reputation and name across the sea).
In the future, we can even set up a trading sign on Dream Island that rolls resources offered by various races.
Transform booth trading (contract display) into a more efficient trading mode resembling a Trading House, offering filterable goods.
Trading parties don’t even need to meet; they can directly place an order at the price set by one side, and players can connect to pay both parties’ goods.
As for the future expenses of basic island infrastructure construction, they will be deducted from the guild’s total revenue, shared by everyone.
Even the cost of expanding storage space needs collective contribution, selecting a few trusted players to expand their space storage capacity, bearing the role of movable warehouse in the guild.
Theoretically, this trading mode has tremendous appeal to various sea races.
Besides us players, no other force can guarantee them absolute security of resources.
...
After reading the rigorously logical concept of building a guild, group members collectively applauded.
Everyone spoke up to express admiration for the player who proposed the idea.
The construction of the black market Trading Market perfectly solved a series of issues mentioned in their discussion.
If this forms scale in the future, there will be no need to explore everywhere; alien races will flock here upon hearing of its name.
Apart from trade transactions, the trading center could even expand into bank-like, intermediary, and other revenue-generating models.
After reading the conceptual content, Zhong Yi decisively transferred the "group leader" position to the player "Shou Jili".
And stated: Games are played by all, but your game understanding and conceptual capability make me feel dwarfed, and you deserve the group leader position.
Other group mates also expressed their agreement.
Though the guild hasn’t been established, there’s already consensus over who deserves the president position.
