Chapter 691 - 210: Black Market Trading Center
At that time, he didn’t understand the history, only knowing that goblins were described as a type of creature in fantasy works, often used to refer to those greedy, shrewd, and adept at business and wealth accumulation players.
This term has been passed down to the present through changes over time.
Goblin players are very much like Hamster Party players, but the trait of Hamster Party players is hoarding goods, reluctant to use various resources, enjoying the sense of security brought by the growth in materials.
Whereas goblin players love the appreciation of wealth.
So the term "goblin merchant" carries both a teasing meaning and an acknowledgment of their business acumen.
The game of goblin merchants does not produce goods, but profits from buying low and selling high, through operations in the market to earn profits on listed items.
For example, in the early days, hoarding Iron Shell Bug Silk, then selling it at several times the price when it increases, earning a considerable profit from it.
The goblin merchant game requires players to keep an eye on price fluctuations in the Trading House and to have a keen judgment on market changes; playing poorly, it’s easy to lose money.
The second way, friends in the group call it: Mysterious Merchant.
Mysterious merchants are commonly found roles in many games, special NPCs designed by the game official for fun.
The trading method of mysterious merchants has three notable characteristics.
The first characteristic is that they appear randomly in location and time, which gives players an expectation and increases fun.
The second characteristic is that the mysterious merchant sells goods that are hard to obtain through regular channels in the game, such as rare equipment, special materials, limited items, and so on.
The third characteristic is time-limited transactions; mysterious goods usually stay in one place for a limited time, then disappear, making it easy for players to miss out.
The mysterious merchant game requires players to act as a roaming merchant to contact different regions and connect with Alien Races.
Selling products that Alien Races cannot obtain through normal channels, then earning a profit from it.
Just like Zhong Yi sells the energy paste developed by the Reverse Tide Army to the Yekong Clan, which is a special product that the Yekong Clan cannot obtain through other channels.
The third way, friends in the group call it: trading merchant.
This game mode is the most difficult and requires a team or several teams to collaborate.
Negotiating with those Strong Clans, establishing stable trading channels, is an upgraded version of the mysterious merchant mode, increasing one’s own voice through player cooperation.
Now players in the group are all playing in the "Mysterious Merchant" mode.
Among these three modes, the most difficult is the goblin merchant.
The price changes of items in the Trading House are affected by multiple factors, especially with sudden updates, which can cause a sharp increase in the price of certain items, and are unpredictable.
With updates coming too fast, players find it hard to seize the opportunity.
And this game mode is not favored by mainstream players.
In the game Monster World, all players are one collective, and behaviors like internal resale of goods will inevitably be condemned.
...
After flipping through the summary of the file contents from the group friends, Zhong Yi scrolled down the chat box to the latest news.
Upon learning that he was killed by an Alien Race on Volcano Island, many group friends also expressed that they had similar experiences.
It’s not easy to complete a transaction normally, so it’s clear that safely trading with the Yekong Clan is just an exception.
The worst player went to three islands, all ending in death.
Any group with some strength, when faced with an incoming intruder, inevitably makes the first hostile move.
Even if they give you time to express your thoughts, what the Alien Race thinks of is how to plunder the resources you carry, rather than letting you continue the transaction.
When Zhong Yi and the group of friends were troubled about how to establish a stable trade model.
A group friend who had never spoken suddenly posted a long piece of content:
Shou Jili: Brothers, I have an idea.
After testing for the past two days, I came to a conclusion: the benefits brought by the Gold Coin Life Soul trait can be shared.
You can think of it like this: suppose a transaction is completed by 10 players together, then these ten players can share the extra 8% profit brought by this deal (equally divided).
It’s essentially like hunting in team mode, with team members sharing the hunting rewards.
In essence, there is a conflict of interest between merchants.
Suppose a player discovers an island that can continuously produce trade revenues.
Then other players can also go to that island for trade, even undercutting prices, intercepting the continuous profit that should have belonged to the first discovering player.
So how to bind everyone’s interests together is something we must consider.
Otherwise, it will only lead to endless inner strife, or even armed conflict.
Here I provide a suggestion for mutual cooperation and win-win.
To the north of the Colorful Mist Coast, there is an uninhabited island named "Dream Island."
I think players with ideas can join together to form a trade guild, then establish a black market trading market on Dream Island.
Doing so has three benefits.
First is traffic acquisition.
Once the trading market is established, as long as there is a certain scale, the news of Dream Island having a trading market will quickly spread among the various ethnic groups in the sea.
Customers who want to trade will voluntarily come, and in the future, there will be no need to search for customers, thus continuously obtaining customer flow.
It’s equivalent to establishing a stable channel for acquiring traffic.
It also saves the extra sacrificial power cost of upgrading vehicles, and a lot of time is saved from searching for customers across the sea.
The second benefit is profit sharing.
All players are a part of the trade guild, and only when the guild grows larger will the collective benefit be greater, and the profits allocated to each player can be more significant.
