Monsters Are Coming

Chapter 188 - 105: Secondary Occupation System: Spirit Chef (10,000 words, asking for monthly ticket)_6



Based on my understanding of gaming, shouldn’t there be a corresponding growth system for the introduction of secondary professions in a game under normal circumstances?

Like a Level 1 Spirit Chef, Level 2 Spirit Chef; advancing to the next level upon reaching the required proficiency and unlocking new recipes progressively lights up the skill tree for that secondary profession.

Even in more complex game settings, the growth of secondary professions might require spending real money.

Besides improving proficiency in secondary professions, one also needs to buy matching formulas, making progress painfully slow.

Yet the introduction of secondary professions in Dark Land not only lacks level restrictions but also unlocks all skills at once, releasing a whopping 23,384 recipes.

What’s more crucial is that 99.999% of the spiritual materials needed in the recipe database don’t exist in our updated Spiritual Material Atlas.

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At the very least, that’s got to be several hundred thousand types of spiritual materials, right?

This setting is outrageous, and I can tell everyone with certainty, no player in this lifetime will taste all the Spirit Food found in the recipe database... not even a tenth of it, achieving that would already be quite a feat.

After all, we have no clue where most of the spiritual material origins are.

I can already imagine how vast the unexplored areas of Monster World are, and perhaps... we might never fully explore all of Monster World in our lifetime.

This secondary profession of Spirit Chef, which seems to have no barriers and limits, appears to me now as an unachievable goal.

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