Reincarnated as a demon inside a dungeon

Chapter 94



I sat down in the throne room and looked at the stats of the Dungeon through the Dungeon Menu.

I can safely say that I can ignore Strength, Mystic, and Movement for now. Those sound more like stats you improve at the mid-game rather than the start, or stats you take advantage of if they’re greater than the rest due to the start bonus... which I didn’t get! In any case, I have no reason to improve them until I get outta the "beginner phase", which is making this Dungeon start to turn even by a little.

Knowledge is also postponed for later. I’ve already got tons of stuff to figure out, so getting a list of more stuff this place is capable of, which I may even not be able to do because of the Dungeon’s low stats, ain’t worth it in the beginning.

What I can focus on now at the start is the three creation-related stats: Facility, Subordinates, and Treasure.

The Subordinates-stat is probably the most important one for the moment. The Dungeon is several kilometers big, so I need personnel that can help me guard it. I also need to make the Dungeon somewhat self-sufficient in the future if I wanna travel to other places later. Having strong and clever subordinates is the only way to make this possible.

However, the Facility-stat may turn out to be equally important. What good is a bunch of monsters if you can’t take care of them all?

There are more reasons for me to worry about this stat. The Dungeon Menu called its traps "weapons", and the Dungeon has a level. How do creatures raise their levels? By defeating other living creatures. Then maybe, the Dungeon does that as well, and its weapons are its traps.

I don’t think that’s the only way for a Dungeon to gain levels, but what if the invaders defeated by Dungeon Monsters only give a percentage of the EXP compared to when you kill them with traps? Like how the [Party] skill only gives some of the EXP your party-members kill? Therefore, I wanna consider the option of traps very carefully.

Last, but not least, is "Treasure". I wanna increase this one as well. We’ve taken with us as many weapons as we could hold from Armveil’s place which we’re gonna improve the Dungeon Monster with. To say it simply, I’m doping the monsters by gifting them powerful items. Still, we need bait to attract invaders, and humanoids are more for treasures than anything. Besides, food items are also part of the Treasure Creation page when I browsed through it before. We need food for hungry monsters... except for the undead.

...In the beginning, I should try to get Subordinate to at least F, then try to see how far I can go with Facility. There’s nothing that says that Dungeon Monsters can’t evolve, so it’s not the end of the world if I can’t create high-tier monsters from the start. And hey, I’m living proof that even trash can become a walking disaster... maybe not with a capital D, but hey, it’s still good. I can work a little with Treasure, but that one won’t get much of a chance to shine until humanoids appear in the Dungeon.

With that said, I assigned one DP at the Subordinate-stat to start. It went up from G to F without any problems.

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