Boss Statuses as of the end of Volume 2
[Bloodthorn Vines (Limited)
Available: 2 / 5
Level: 5
Cost: 71 DP
Health: 145 (175)
Stamina: 100 (130)
Mana: 80 (180)
Stats: FORT 29 (35), VIT 30 (37), STR 30 (37), END 20 (26), SOUL 8 (18), MIND 2 (8), WILL 2 (12), COM 14 (20), DEX 16 (23), AGI 6 (12)
Skills: None
Abilities: Blood Sense, Blood Drinker, Blood Siphon, Blood Thinner, Symbiotic Power, Necrotic Venom, Velocity Transference, Stunning String, Flame Gel Excretion, Record Memory
Description: A monster that, to some degree, is different from the rest of it's species. A plant monster that thirsts for blood. The four vines spreading from the flower at its base instinctively ensnare victims and drain their blood with sharp thorns.
Upgrades: Professional Amateur (+1 to every stat), A Walk in the Park (+5% to DEX and WILL), Too Close for Comfort (+1 to every stat), Deathtrap (+1% to every stat), Forceful Eviction (+1 to STR), Burn (Minor Fire Resistance), Toxic (+1 to VIT), Exsanguination (Blood Thinner), Kill Zone (+1 to every stat), Mass Grave (+1 to every stat), Raid (+1 to every stat), Great Raid (+1 to every stat), Generalist (+1% to every stat), Grand Raid (+1% to every stat), Symbiotic (Symbiotic Power), Aspect of the Crypt Spider (Necrotic Venom), Aspect of the Force Boar (Velocity Transference), Aspect of the Gummy Caterpillar (Stunning String), Aspect of the Spark Beetle (Flame Gel Excretion), Aspect of the Echo Crystal (Record Memory)]
[Ability: Blood Sense
Description: You can sense blood around you.
Effect: You can feel the presence of blood around you. The range of this ability is dependent on your (COM), and its sensitivity is dependent on your (VIT).]
[Ability: Blood Drinker
Description: You become stronger after consuming blood.
Effect: For every fluid ounce of blood consumed, all of your stats are boosted by +1% for 5 minutes. Consuming more blood refreshes the duration. The bonus stats this ability grants max out at +50% with the cap raising by +1% for every 10 points you have in (VIT).]
[Ability: Blood Siphon
Description: You can convert blood that you consume into health.
Effect: For every fluid ounce of blood consumed, you regain 1 health. For every point you have in (VIT), you regain an additional 0.01 health per fluid ounce.]
[Ability: Blood Thinner
Description: You coat a body part in a deathly aura, causing damage done by it to prevent the coagulation of blood.
Effect: You coat a body part in a deathly aura. Attacks with that body part prevent the coagulation of blood, increasing blood loss by an amount dependent on your (VIT). This ability costs 1 mana and 1 stamina for every second it is active. You can coat additional body parts for increased costs.]
[Ability: Symbiotic Power
Description: You share power with entities in a symbiotic relationship with you.
Effect: Entities in a symbiotic relationship with you benefit from +10% of your stats, and you benefit from +10% of theirs. This effect does not stack with itself.]
[Ability: Necrotic Venom
Description: You can inject your enemies with your death-infused venom through a bite. It will reduce all forms of healing.
Effect: Applies a poison that reduces all forms of healing by 20% x [(VIT) / Target's (FORT) and (VIT)]. This effect lasts for 5 minutes and can be refreshed with another bite.]
[Ability: Velocity Transference
Cooldown: 1 minute
Description: While moving, you come to an abrupt halt, transferring your velocity to whatever you hit.
Effect: Once per minute, you can transfer your velocity to a target that you make contact with. This ability costs 1 mana for every foot per second of velocity you transfer. This ability can be overcharged, allowing it to transfer additional speed that the user does not have. Overcharging costs 5 mana for every foot per second of velocity added. Velocity added cannot exceed 100% of your own velocity.]
[Ability: Stunning String
Description: You can infuse the string that you produce with mana to give it a slight paralytic effect.
Effect: When producing string, you can spend 2 mana per inch to infuse it with a magical poison that applies its effect upon contact. You are immune to this poison. This poison becomes +1% stronger for every second something is in contact with it. The more contact that is simultaneously made with it, the faster this effect stacks. This effect may continue to stack until it has reached your (WILL) x 10% + 100% efficacy. Once contact with the string is broken, the poison will rapidly leave its target's system.]
[Ability: Flame Gel Excretion
Description: You produce a magical gel that heat cannot travel through but takes to fire easily.
Effect: At the cost of 10% of your mana regeneration being dedicated to the task of producing it at any given time, you secrete a magical gel that is capable of both burning and remaining cool simultaneously. It naturally forms on your back, but with an amount of effort and concentration dependent on your (WILL), you can redirect it to form elsewhere. The potency of its effects is dependent on your (SOUL).]
[Ability: Record Memory
Cooldown: 1 hour
Description: You can capture memories perfectly.
Effect: You can record a minute of the events you experience in perfect detail per hour. You can recall them as much as you want afterward.]
[Experience to next level: 0 / 2,500]
[Pooled Experience: 52,866]
