New Monster Statuses as of the end of Volume 2
[Plated Gator
Level: 1
Cost: 32 DP
Health: 60 (90)
Stamina: 60 (90)
Mana: 40 (100)
Stats: FORT 12 (18), VIT 12 (19), STR 14 (21), END 12 (18), SOUL 4 (10), MIND 4 (10), WILL 6 (12), COM 10 (16), DEX 12 (18), AGI 8 (14)
Skills: None
Abilities: Forceful Chomp, Scale Plating
Description: A monstrous alligator with unnaturally solid scales. Between its unflinching resolve and powerful bite, it is a dangerous predator, but once it closes its jaws, it struggles to open them again.
Upgrades: Professional Amateur (+1 to every stat), A Walk in the Park (+5% to DEX and WILL), Too Close for Comfort (+1 to every stat), Deathtrap (+1% to every stat), Forceful Eviction (+1 to STR), Toxic (+1 to VIT), Kill Zone (+1 to every stat), Mass Grave (+1 to every stat), Raid (+1 to every stat), Great Raid (+1 to every stat), Generalist (+1% to every stat), Grand Raid (+1% to every stat)]
[Ability: Forceful Chomp
Description: You can bite harder than you should be able to, but you struggle to open your mouth.
Effect: When closing your mouth, you can make use of double your (STR). When opening your mouth, you can only make use of half of your (STR), and the action takes 4x the amount of stamina it normally would.]
[Ability: Scale Plating
Description: You are protected by your thick scales.
Effect: You benefit from 20% reduced physical damage.]
[Pooled Experience: 0]
* * *
[Crystal Puffer
Level: 1
Cost: 12 DP
Health: 30 (60)
Stamina: 30 (60)
Mana: 140 (200)
Stats: FORT 6 (12), VIT 10 (17), STR 12 (19), END 6 (12), SOUL 14 (20), MIND 6 (12), WILL 14 (21), COM 4 (10), DEX 6 (12)
Skills: None
Abilities: Crystal Roots, Mana Puff, Mana Sense, Progenitor, Symbiotic Power
Description: A monstrous weed that roots in mana crystals. It absorbs mana from the crystal it is rooted in and expels it along with reproductive spores when it senses a predator nearby. Though weak and easily killed, its explosion of spores prior to its death ensures the survival and prosperity of its species.
Upgrades: Professional Amateur (+1 to every stat), A Walk in the Park (+5% to DEX and WILL), Too Close for Comfort (+1 to every stat), Deathtrap (+1% to every stat), Forceful Eviction (+1 to STR), Toxic (+1 to VIT), Kill Zone (+1 to every stat), Mass Grave (+1 to every stat), Raid (+1 to every stat), Great Raid (+1 to every stat), Generalist (+1% to every stat), Grand Raid (+1% to every stat), A New Generation (Progenitor), Symbiotic (Symbiotic Power)]
[Ability: Crystal Roots
Description: You naturally absorb aspected mana through your roots. This is the only way you can restore mana, and you are incapable of using any magic outside of the element of the crystal you pull from.
Effect: You naturally draw aspected mana from the crystal you are rooted in. The rate at which you can refill your mana pool through this method is based on your (COM) and is twice as fast as a normal mana recovery rate. You are incapable of restoring mana through any other natural means. When the crystal is depleted, your pool of mana will start to be consumed in order to fuel your survival. When your mana pool empties and you are not rooted in a crystal you can pull from, you will rapidly wither and die. Unless you can convert mana from the element you absorb into other types, you are incapable of using magic outside of that type. Your physical appearance will be altered by the type of mana you pull from.]
[Ability: Mana Puff
Description: You release your stored mana along with your spores in an explosive blast.
Effect: You release a blast of magical spores around you. The range of the blast is based on your (SOUL). The effect of the magical component of this ability is dependent of the type of aspected mana present in your mana pool. The potency of the effect is dependent on how much mana you put into this ability. Your ability to direct the blast is dependent on your (WILL). This ability also costs 20 health and stamina to use. The fertility of the spores you release are dependent on your (VIT).]
[Ability: Mana Sense
Description: You can sense the mana around you.
Effect: You can feel the presence and density of mana around you. The range of this ability is dependent on your (SOUL), and its sensitivity is dependent on your (WILL).]
[Ability: Progenitor
Description: You produce stronger offspring.
Effect: When producing offspring, for every 10 points you have in (VIT), they benefit from +1% to all stats.]
[Ability: Symbiotic Power
Description: You share power with entities in a symbiotic relationship with you.
Effect: Entities in a symbiotic relationship with you benefit from +10% of your stats, and you benefit from +10% of theirs. This effect does not stack with itself.]
[Pooled Experience: 0]
* * *
[Shade Lurker - (Limited)
Available: 3 / 3
Level: 1
Cost: 60 DP
Health: 20 (50)
Stamina: 20 (50)
Mana: 160 (220)
Stats: FORT 4 (10), VIT 6 (13), STR 6 (13), END 4 (10), SOUL 16 (22), MIND 12 (18), WILL 12 (18), COM 12 (18), DEX 10 (16), AGI 12 (18)
Skills: None
Abilities: Shadow Form, Phase
Description: A shadowy apparition that lurks in the dark. It travels unseen in the shadows before striking its prey down. It is cunning and deadly.
Upgrades: Professional Amateur (+1 to every stat), A Walk in the Park (+5% to DEX and WILL), Too Close for Comfort (+1 to every stat), Deathtrap (+1% to every stat), Forceful Eviction (+1 to STR), Toxic (+1 to VIT), Kill Zone (+1 to every stat), Mass Grave (+1 to every stat), Raid (+1 to every stat), Great Raid (+1 to every stat), Generalist (+1% to every stat), Grand Raid (+1% to every stat)]
[Ability: Shadow Form
Description: You are an immaterial being of soul and shadow.
Effect: Your physical form is composed of magical shadows. You can sink into other shadows and move around in them. The only visual sign of your existence within them is the darkness of your own shadow. You are also extremely vulnerable to light. Daylight and other intense sources of light damage you at a rate depending on the brightness. Due to the nature of your body, you have no weak points, and all damage you receive is treated equally regardless of where it is taken.]
[Ability: Phase
Description: You can expend mana to pass through physical objects.
Description: You can spend mana to phase through the material. At a mana cost equal to 10% of your stat total per second, you can turn your body immaterial. While immaterial, you can pass through objects, and you benefit from a complete immunity to physical damage. You are still vulnerable to magical damage and effects while in this state. If you run out of mana in this state, you will revert to normal. If you stop using this ability while inside of an object, your body will be at least partially dispersed, causing you to take a damage or even killing you depending on how the object is positioned and how much mana it contains.]
[Pooled Experience: 0]
* * *
[Lizard Man
Level: 1
Cost: 24 DP
Health: 40 (70)
Stamina: 60 (90)
Mana: 90 (150)
Stats: FORT 8 (14), VIT 8 (15), STR 12 (19), END 12 (18), SOUL 9 (15), MIND 11 (17), WILL 8 (14), COM 10 (16), DEX 12 (18), AGI 12 (18)
Skills: None
Abilities: None
Description: A simple humanoid reptilian. Unlike its forefather, it has been condemned to the fate of a simple monster as retribution for his crimes. How the mighty have fallen.
Upgrades: Professional Amateur (+1 to every stat), A Walk in the Park (+5% to DEX and WILL), Too Close for Comfort (+1 to every stat), Deathtrap (+1% to every stat), Forceful Eviction (+1 to STR), Toxic (+1 to VIT), Kill Zone (+1 to every stat), Mass Grave (+1 to every stat), Raid (+1 to every stat), Great Raid (+1 to every stat), Generalist (+1% to every stat), Grand Raid (+1% to every stat)]
[Pooled Experience: 0]
