Vie and Pee’s Status as of the end of Volume 1
[Vie and Pee (Awakened)
Level: 10
Cost: 19 DP
Health: 25 (65)
Stamina: 30 (70)
Mana: 110 (190), 380 (480)
Stats: FORT 5 (13), VIT 34 (47), STR 19 (29), END 6 (14), SOUL 11 (19), SOUL 38 (48), MIND 20 (29), MIND 4 (12), WILL 24 (35), WILL 12 (21), COM 13 (22), COM 16 (25), DEX 21 (31), AGI 30 (41)
Skills: Throwing, Stealth, Spell Casting, Evasion
Abilities: Viper Venom, Shadow Cloak, Necrotic Venom, Mutant Surge, Anti-Immune Venom
Spells: Shadow Surge, Shadow Enhancement, Shadow Blast
Description: A monster that, to some degree, is different from the rest of it's species. A slightly magical snake that can innately draw on shadow magic to hide itself. It is quick and nimble, but it's physical capabilities aren't far above that of a mundane viper's.
Upgrades: Professional Amateur (+1 to every stat), A Walk in the Park (+5% to DEX and WILL), Aspect of the Crypt Spider (Necrotic Venom), Two Heads are Better Than One (Mutant Surge), Too Close for Comfort (+1 to every stat), A Slow Death (+1 to VIT), Double Kill (+1 to every stat), Shadow Caster (Shadow Surge, Shadow Enhancement, Shadow Blast), Catch This (Throwing), Elite (+1 to every stat), Prime Specimen (Improved Evolution Choices), Thief (+1 to AGI), From the Beginning (+10% with a minimum of 1 stat points per level as free), Two for One (when one consciousness gets a stat point the other doesn't benefit from, it gains one the first doesn't), A Full Recovery (+1 to VIT), Up Close and Personal (+1 to STR), Punching Up (+5% to all stats), Monster General (Improved Evolution Choices), Deathtrap (+1% to every stat), Forceful Eviction (+1 to STR), Toxic (+1 to VIT), Kill Zone (+1 to every stat), Mass Grave (+1 to every stat), Raid (+1 to every stat), Great Raid (+1 to every stat), Generalist (+1% to every stat), Grand Raid (+1% to every stat), Delayed Bonus (Anti-Immune Venom)]
[Skill: Throwing
Level: 1
Description: This skill affects your accuracy when throwing things.]
[Skill: Stealth
Level: 2
Description: This skill allows you to hide and remain undetected.]
[Skill: Spell Casting
Level: 1
Description: This skill affects the speed at which you can cast spells and your efficiency when doing so.]
[Skill: Evasion
Level: 2
Description: This skill affects your ability to move out of the way of incoming attacks.]
[Ability: Viper Venom
Description: You can inject your enemies with your natural venom through a bite.
Effect: Applies a poison that deals a base damage of 2 + (VIT) per minute to target. This poison can stack up to 10 times.]
[Ability: Shadow Cloak
Description: Shadows naturally wrap around you, making you harder to spot.
Effect: An amount of shadow based on your (SOUL) covers you as long as there are enough shadows nearby to to draw from. They will mask your appearance and movements by an amount that is based on your (WILL).]
[Ability: Necrotic Venom
Description: You can inject your enemies with your death-infused venom through a bite. It will reduce all forms of healing.
Effect: Applies a poison that reduces all forms of healing by 20% x [(VIT) / Target's (FORT) and (VIT)]. This effect lasts for 5 minutes and can be refreshed with another bite.]
[Ability: Mutant Surge
Description: You draw on the corrupted mana within to temporarily boost your stats for a short time. You suffer backlash afterward.
Effect: All stats gain +20% for thirty seconds. Afterward, they decrease by 20% for 5 minutes.]
[Ability: Anti-Immune Venom
Description: You can inject your enemies with a venom that reduces their body's ability to fight off various poisons, diseases, and other effects.
Effect: Applies a poison that increases the potency of other poisons, diseases, and certain effects by +5% x [(VIT) / Target's (FORT) and (VIT)]. This effect lasts for 5 minutes and can be refreshed with another bite.]
[Spell: Shadow Surge
Cost: 40 MP
Description: You sink into the shadows before re-emerging a distance away.
Effect: You sink into the shadows and move through them a distance of up to 5 + 0.1 x (SOUL) feet. You can only move where there are shadows, and your control over your movement is dependent on your (WILL). If you are forced out of the shadows, you become dazed for 1 second.]
[Spell: Shadow Enhancement
Cost: 2 MP/second
Cooldown: 5 seconds
Description: You coat a weapon or body part in shadows, causing it to do additional damage.
Effect: You coat a weapon you continue to maintain physical contact with or a body part in shadow magic. Attacks with whatever has been enhanced deal an additional base magic damage of 1 + 0.2 x (SOUL). For every 100 points of (WILL), you can coat an additional weapon or body part for an increased spell cost.]
[Spell: Shadow Blast
Cost: 30 MP
Cooldown: 10 seconds
Description: You release a blast of shadow magic.
Effect: You release a blast of shadow magic in a 5 foot wave that travels for 15 feet. It deals a base magic damage of 5 + (SOUL) and pushes whatever it hits backwards with force dependent on (WILL).]
[Experience to next level: 0 / 10,000]
