A Dungeon’s Survival

Monster Statuses and Trap Details as of the end of Volume 1



[Trenti

Level: 1

Cost: 10 DP

Health: 35 (70)

Stamina: 60 (95)

Mana: 50 (120)

Stats: FORT 7 (14), VIT 12 (19), STR 5 (12), END 12 (19), SOUL 5 (12), MIND 8 (14), WILL 5 (11), COM 8 (15), DEX 6 (12), AGI 8 (14)

Skills: None

Abilities: Bark Skin

Spells: Spore Wave

Description: A small goblinoid monster that is something between a plant, animal, and fungus. Weak but crafty, they enjoy playing pranks on members of the mortal races.

Upgrades: Never Stood a Chance (+1 to FORT, END, and COM), Professional Amateur (+1 to every stat), A Walk in the Park (+5% to DEX and WILL), Magical Mushrooms (Spore Wave), Magic (+1 to SOUL), Too Close for Comfort (+1 to every stat), Deathtrap (+1% to every stat), Forceful Eviction (+1 to STR), Toxic (+1 to VIT), Kill Zone (+1 to every stat), Mass Grave (+1 to every stat), Raid (+1 to every stat), Great Raid (+1 to every stat), Generalist (+1% to every stat), Grand Raid (+1% to every stat)]

[Ability: Bark Skin

Description: Your skin is hardened like that of tree bark.

Effect: You benefit from 10% reduced physical damage, but you are more susceptible to fire.]

[Spell: Spore Wave

Cost: 20 MP

Description: You release a blast of mushroom spores that latch onto living things.

Effect: You release a wave of magical mushroom spores in a 5 foot cone. They latch onto whatever they hit, and deal a base magic damage of 1 + 0.2 x (SOUL) for 5 + 0.1 x (WILL) seconds to organic beings.]

[Pooled Experience: 1,311]

* * *

[Shadow Viper

Level: 1

Cost: 8 DP

Health: 10 (40)

Stamina: 10 (40)

Mana: 80 (140)

Stats: FORT 2 (8), VIT 4 (13), STR 7 (15), END 2 (8), SOUL 8 (14), MIND 4 (10), WILL 8 (14), COM 12 (18), DEX 12 (18), AGI 14 (21)

Skills: None

Abilities: Viper Venom, Shadow Cloak

Description: A slightly magical snake that can innately draw on shadow magic to hide itself. It is quick and nimble, but it's physical capabilities aren't far above that of a mundane viper's.

Upgrades: Professional Amateur (+1 to every stat), A Walk in the Park (+5% to DEX and WILL), Too Close for Comfort (+1 to every stat), A Slow Death (+1 to VIT), Thief (+1 to AGI), A Full Recovery (+1 to VIT), Up Close and Personal (+1 to STR), Deathtrap (+1% to every stat), Forceful Eviction (+1 to STR), Toxic (+1 to VIT), Kill Zone (+1 to every stat), Mass Grave (+1 to every stat), Raid (+1 to every stat), Great Raid (+1 to every stat), Generalist (+1% to every stat), Grand Raid (+1% to every stat)]

[Ability: Viper Venom

Description: You can inject your enemies with your natural venom through a bite.

Effect: Applies a poison that deals a base damage of 2 + (VIT) per minute to target. This poison can stack up to 10 times.]

[Ability: Shadow Cloak

Description: Shadows naturally wrap around you, making you harder to spot.

Effect: An amount of shadow based on your (SOUL) covers you as long as there are enough shadows nearby to to draw from. They will mask your appearance and movements by an amount that is based on your (WILL).]

[Pooled Experience: 3,584]

* * *

[Horned Draco

Level: 1

Cost: 4 DP

Health: 5 (35)

Stamina: 10 (40)

Mana: 40 (100)

Stats: FORT 1 (7), VIT 2 (9), STR 3 (10), END 2 (8), SOUL 4 (10), MIND 4 (10), WILL 4 (10), COM 2 (8), DEX 14 (21), AGI 14 (20)

Skills: None

Abilities: Hoard of Dragons

Description: One of the weakest draconic monsters. It is little more than a lizard with retractable flaps of skin that serve as wings that it can glide with. It has a small horn on its head and a bad temperament.

Upgrades: Professional Amateur (+1 to every stat), A Walk in the Park (+5% to DEX and WILL), Too Close for Comfort (+1 to every stat), Dragon's Hoard (Hoard of Dragons), Deathtrap (+1% to every stat), Forceful Eviction (+1 to STR), Toxic (+1 to VIT), Kill Zone (+1 to every stat), Mass Grave (+1 to every stat), Raid (+1 to every stat), Transcendent Species (Improved Evolution Choices), Great Raid (+1 to every stat), Generalist (+1% to every stat), Grand Raid (+1% to every stat)]

[Ability: Hoard of Dragons

Description: You become stronger while protecting your hoard.

Effect: While protecting your hoard, you gain +10% to every stat.]

[Pooled Experience: 9,440]

* * *

[Bloodthorn Vines (Limited)

Available: 4 / 5

Level: 1

Cost: 16 DP

Health: 60 (90)

Stamina: 40 (70)

Mana: 20 (80)

Stats: FORT 12 (18), VIT 14 (21), STR 13 (20), END 8 (14), SOUL 2 (8), MIND 2 (8), WILL 2 (8), COM 10 (16), DEX 12 (18), AGI 8 (14)

Skills: None

Abilities: Blood Sense, Blood Drinker, Blood Siphon, Blood Thinner

Description: A plant monster that thirsts for blood. The four vines spreading from the flower at its base instinctively ensnare victims and drain their blood with sharp thorns.

Upgrades: Professional Amateur (+1 to every stat), A Walk in the Park (+5% to DEX and WILL), Too Close for Comfort (+1 to every stat), Deathtrap (+1% to every stat), Forceful Eviction (+1 to STR), Burn (Minor Fire Resistance), Toxic (+1 to VIT), Exsanguination (Blood Thinner), Kill Zone (+1 to every stat), Mass Grave (+1 to every stat), Raid (+1 to every stat), Great Raid (+1 to every stat), Generalist (+1% to every stat), Grand Raid (+1% to every stat)]

[Ability: Blood Sense

Description: You can sense blood around you.

Effect: You can feel the presence of blood around you. The range of this ability is dependent on your (COM), and its sensitivity is dependent on your (VIT).]

[Ability: Blood Drinker

Description: You become stronger after consuming blood.

Effect: For every fluid ounce of blood consumed, all of your stats are boosted by +1% for 5 minutes. Consuming more blood refreshes the duration. The bonus stats this ability grants max out at +50% with the cap raising by +1% for every 10 points you have in (VIT).]

[Ability: Blood Siphon

Description: You can convert blood that you consume into health.

Effect: For every fluid ounce of blood consumed, you regain 1 health. For every point you have in (VIT), you regain an additional 0.01 health per fluid ounce.]

[Ability: Blood Thinner

Description: You coat a body part in a deathly aura, causing damage done by it to prevent the coagulation of blood.

Effect: You coat a body part in a deathly aura. Attacks with that body part prevent the coagulation of blood, increasing blood loss by an amount dependent on your (VIT). This ability costs 1 mana and 1 stamina for every second it is active. You can coat additional body parts for increased costs.]

[Pooled Experience: 15,206]

* * *

[Falling Rock Trap

Level: 1

Cost: 2 DP

Description: A chunk of rock attached to the a ceiling.

Effect: When something not from the Dungeon walks underneath this trap, the rock will fall. If it hits, it will deal a base damage of 10 x level.]

* * *

[Rolling Boulder Trap

Level: 2

Cost: 5 DP

Description: A massive round boulder that rolls down a set path.

Effect: When something not from the Dungeon walks over the designated location, the boulder will start rolling down its set path. If it hits, it will deal a base damage of 50 x level and send whatever it hits flying.]

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