Chapter 90: Skills Evolving
Lucien was all alone in the room. His wives, after the small episode, had gone to prepare something for him to eat. Even though as an Originator, he wasn’t that famished.
Now he could check the system notifications. He wanted to see what surprises the system had and what changes the second awakening had brought to him.
Ding!
[Your SS-Rank Origin Saber Talent has been upgraded to SSS-Rank Origin Saber Talent.]
[Effect: Permanently upgrades the host’s Saber Affinity to SSS-Rank. Saber skill damage +150%. Saber skill MP cost -60%. Saber resistance +70%. Origin Saber Potency: All saber attacks ignore 30% of enemy defense. Critical hit chance with sabers increased by 20%. Every 4th saber strike deals 80% bonus damage. Attack speed with sabers increased by 35%.]
[Your SS-Rank Origin Metal Talent has been upgraded to SSS-Rank Origin Metal Talent.]
[Effect: Permanently upgrades the host’s Metal Affinity to SSS-Rank. Metal skill damage +150%. Metal skill MP cost -60%. Metal resistance +70%. Origin Metal Potency: All metal attacks ignore 30% of enemy defense. Defense increased by 50%. Metal constructs are 50% more durable. Every 3rd metal attack has a 50% chance to inflict Armor Break (reduce enemy defense by 40% for 10 seconds).]
[Your S-Rank Origin Water Talent has been upgraded to SS-Rank Origin Water Talent.]
[Effect: Permanently upgrades the host’s Water Affinity to SS-Rank. Water skill damage +100%. Water skill MP cost -40%. Water resistance +50%. Origin Water Potency: Water attacks have a 25% chance to inflict Drench (reduce enemy movement speed by 25% for 8 seconds). Healing effects from water skills increased by 35%. Can breathe underwater. Ice-based attacks deal 20% bonus damage.]
[Your S-Rank Origin Wood Talent has been upgraded to SS-Rank Origin Wood Talent.]
[Effect: Permanently upgrades the host’s Wood Affinity to SS-Rank. Wood skill damage +100%. Wood skill MP cost -40%. Wood resistance +50%. Origin Wood Potency: Wood attacks have a 25% chance to inflict Entangle (immobilize enemy for 3 seconds). HP regeneration increased by 50%. Stamina recovery increased by 30%. Roots or vines summoned by the host are 50% more durable.]
[Your S-Rank Origin Earth Talent has been upgraded to SS-Rank Origin Earth Talent.]
[Effect: Permanently upgrades the host’s Earth Affinity to SS-Rank. Earth skill damage +100%. Earth skill MP cost -40%. Earth resistance +50%. Origin Earth Potency: Earth attacks have a 25% chance to inflict Stagger (reduce enemy attack speed by 30% for 6 seconds). Defense increased by 40%. Can manipulate terrain within a 20-meter radius. Earth constructs are 40% more durable.]
[Your S-Rank Origin Thunder Talent has been upgraded to SS-Rank Origin Thunder Talent.]
[Effect: Permanently upgrades the host’s Thunder Affinity to SS-Rank. Thunder skill damage +100%. Thunder skill MP cost -40%. Thunder resistance +50%. Origin Thunder Potency: Thunder attacks have a 25% chance to inflict Paralysis (immobilize enemy for 2 seconds). Movement speed increased by 30%. Attack speed increased by 25%.]
[You have awakened an S-Rank Origin Light Talent.]
[Effect: Permanently awakens the host’s Light Affinity to S-Rank. Light skill damage +70%. Light skill MP cost -30%. Light resistance +40%. Origin Light Potency: Light attacks have a 20% chance to inflict Blind (reduce enemy accuracy by 40% for 5 seconds). Healing effects increased by 30%. Can sense darkness and hidden presences within a 50-meter radius.]
[You have awakened an S-Rank Origin Dark Talent.]
[Effect: Permanently awakens the host’s Dark Affinity to S-Rank. Dark skill damage +70%. Dark skill MP cost -30%. Dark resistance +40%. Origin Dark Potency: Dark attacks have a 20% chance to inflict Fear (reduce enemy attack power by 20% for 5 seconds). Stealth abilities enhanced by 40%. Can see in complete darkness. Movement speed increased by 15% in shadows.]
Ding!
[You have unlocked a new skill: Dragon’s Wrath.]
[Dragon’s Wrath (Active): Host unleashes the primal fury of his draconic bloodline, releasing a shockwave of draconic energy that deals 300% damage to all enemies within a 20-meter radius. Allies within the area gain 30% attack power for 10 seconds. Can be used within the interval of a minute.]
[You have unlocked a new skill: Dragon’s Instinct.]
[Dragon’s Instinct (Passive): Host’s senses are enhanced to supernatural levels. Host can sense danger before it arrives, predict enemy movements, and instinctively react to attacks. Reaction time increased by 40%. Cannot be surprised by ambushes or sneak attacks. Host can sense the presence of other dragon-blooded beings within 1 kilometer.]
Ding!
[Due to the second awakening of the Primordial Anchor Body, new skills have been unlocked.]
[You have awakened a new skill: Primordial Stabilization.]
[Primordial Stabilization (Passive): Host’s connection to his Origin Well has been stabilized by the Primordial Anchor Body. MP consumption for all skills is reduced by an additional 20%. Host cannot suffer MP burn or Originat backlash from over-exertion. Host’s skills can never be sealed or suppressed by external forces below the God Realm. Origin Well integrity is permanently reinforced, preventing collapse or destabilization.]
Ding!
[You have awakened a new skill: Anchor’s Ascension.]
[Anchor’s Ascension (Active): Host taps into the Primordial Anchor Body’s true power, unleashing its full potential for a short duration. For 30 seconds, Host’s stats are doubled, all skills have no cooldown, and Host becomes immune to all damage. After activation, Host enters a weakened state for 10 minutes (stats reduced by 50%). Can only be used with the interval of a week. Cannot be used consecutively. This skill is a last resort, to be used only in moments of absolute necessity.]
Before Lucien could know it, a series of notifications had popped out, the influx of it not surprising him but kept his anticipation going.
As he went through it, he could see the upgraded talent and he has also awakened the light and dark talent which means he has awakened all nine basic origin elements.
But the system prompt wasn’t stopping at this.
Ding!
[Your skill, Draconic Frame, has evolved due to the second awakening of your bloodline.]
[You have awakened a new skill: Primordial Draconic Frame.]
[Primordial Draconic Frame (Unranked - Evolved): Host’s body is permanently reinforced by the essence of the Primordial Dragon, the origin of all draconic beings. Physical stats (STR, AGI, DEX, STA, DEF) are permanently increased by 200%. HP +50,000. MP +20,000. Physical damage taken is reduced by 60%. Natural HP and MP regeneration are increased by 500%. Host gains immunity to all forms of poison, disease, and corruption. Host’s bones and muscles have been reforged to be 3x more durable than before.]
[You have awakened a new skill: Primordial Draconic Frame.]
[Primordial Draconic Frame (Unranked - Evolved): Host’s body is permanently reinforced by the essence of the Primordial Dragon, the origin of all draconic beings. Physical stats (STR, AGI, DEX, STA, DEF) are permanently increased by 200%. HP +50,000. MP +20,000. Physical damage taken is reduced by 60%. Natural HP and MP regeneration are increased by 500%. Host gains immunity to all forms of poison, disease, and corruption. Host’s bones and muscles have been reforged to be 3x more durable than before.]
Ding!
[Your skill, Draconic Transformation, has evolved due to the second awakening of your bloodline.]
[You have awakened a new skill: Primordial Dragon Transformation.]
[Primordial Dragon Transformation (Unranked - Evolved): Host temporarily unleashes the full might of his Primordial Dragon bloodline, transforming into a true Primordial Dragon for 600 seconds (10 minutes). Physical stats (STR, AGI, DEX, STA, DEF) are increased by 400%. HP +100,000. Armor +200%. All draconic skills cost 90% less MP. Attack range +100%. Host gains the ability to fly at incredible speeds, breathe primordial fire (deals 500% fire damage in a 50-meter cone), and unleash a dragon’s roar that stuns all enemies within a 100-meter radius for 5 seconds.]
[Relapse Effect: After Primordial Dragon Transformation ends, Host experiences a severe relapse. All stats reduced by 70% for 24 hours. Origin Well destabilized: MP regeneration reduced by 80%, MP cost increased by 100% for 24 hours. Body wracked with pain, making movement difficult. Cannot use any draconic skills for 7 days. If transformation is used a second time within a 30-day period, relapse effect doubles in severity.]
[Cooldown: Full transformation requires 3 days of rest before it can be used again.]
Ding!
[Your Skill, Void Severance has evolved due to the second awakening of your bloodline.]
[Void Rend (Active - Evolved): Swing the Abyss Reaver, releasing a spatial slash that travels 80 meters. Deals 600% INT true damage to all enemies in its path. Ignores 70% of enemy defense. Leaves a lingering spatial rift that deals 40% of initial damage per second for 8 seconds and pulls enemies toward it. Enemies pulled into the rift are slowed by 50%. Can be used within the interval of 25 seconds. Cost: 45 MP.]
Ding!
[Your Skill, Abyssal Mirror has evolved due to the second awakening of your bloodline.]
[Abyssal Reflection (Active/Passive - Evolved): Passive – When struck by an attack, there is a 30% chance to automatically counter with a blade strike dealing 200% damage. Active – Once per day, create two mirror images of the host that fight alongside them for 90 seconds. Each mirror deals 80% of the host’s damage and has 60% of the host’s HP. Mirror images can use basic blade skills. Can be used within the interval of half a day. Cost: 60 MP.]
[+100 to all stats (STR, AGI, INT, DEX, STA, DEF, Charm).]
[+10,000 HP. +5,000 MP.]
[+100 to all stats (STR, AGI, INT, DEX, STA, DEF, Charm).]
[+10,000 HP. +5,000 MP.]
