CH.774 Generic Pack Opening chapter title number #29
Alright. Pack Opening time.
Well, more like set completion time. I have like 3 sets I’ve yet to complete, and while I’ve only opened 10 packs of Maximum Crisis, I’ve opened 30 of both Invasion: Vengeance and Raging Tempest, so I can complete them. I’m also missing like 15 cards from each, which isn’t all that many.
So I’m just jumping straight into Invasion: Vengeance with 200 packs, speedrun style. And as always, cards I don’t get are put into Capsules to be gotten in 1 to 2 days.
But yeah. 200 INOV packs coming up.
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200 INOV packs 1
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Quarantine (Common) x25
Fraud Freeze (Common) x25
Summon Gate (Common) x41
PSY-Frame Accelerator (Common) x28
Graydle Combat (Common) x29
Caninetaur (Common) x30
Crystron Prasiortle (Common) x32
Flower Cardian Clover with Boar (Common) x25
Predaplant Squid Drosera (Common) x27
Crystron Smiger (Common) x38
Predaplant Moray Nepenthes (Common) x32
Cipher Mirror Knight (Common) x31
Dino-Sewing (Common) x28
Crystron Thystvern (Common) x39
Performapal Flip Hippo (Common) x20
Cipher Twin Raptor (Common) x26
PSY-Frame Multi-Threader (Common) x20
Doki Doki (Common) x36
Flower Cardian Maple with Deer (Common) x28
Crystron Rosenix (Common) x29
Crystolic Potential (Common) x30
Fairy Tail - Sleeper (Common) x25
Chemicritter Oxy Ox (Common) x38
Poly-Chemicritter Hydragon (Common) x28
Chemicritter Carbo Crab (Common) x26
Chemicritter Hydron Hawk (Common) x29
Amazing Pendulum (Common) x29
Flower Stacking (Common) x28
Present Card (Common) x28
Crystron Impact (Common) x38
Double Cipher (Common) x29
Crystron Entry (Common) x28
Paleozoic Leanchoilia (Common) x38
Paleozoic Marrella (Common) x32
Paleozoic Dinomischus (Common) x35
Cipher Bit (Common) x21
Paleozoic Eldonia (Common) x28
Pandora's Jewelry Box (Common) x32
Performapal Changeraffe (Common) x25
Performapal Seal Eel (Common) x26
Raremetalfoes Bismugear (Common) x22
"A" Cell Recombination Device (Common) x32
Igknights Unite (Common) x26
Sprite's Blessing (Common) x25
Aromaseraphy Angelica (Common) x29
Flower Cardian Peony with Butterfly (Common) x28
Mare Mare (Common) x32
Graydle Slime Jr. (Common) x24
Constellar Tempest (Rare) x14
SPYRAL MISSION - Assault (Rare) x11
Space Dragster (Rare) x17
Nine Pillars of Yang Zing (Rare) x8
Charming Resort Staff (Rare) x7
Superheavy Samurai Soulpeacemaker (Rare) x9
Predaplant Flytrap (Rare) x9
Meteor Dragon Red-Eyes Impact (Rare) x6
Poly-Chemicritter Dioxogre (Rare) x7
Red-Eyes Insight (Rare) x11
Super Koi Koi (Rare) x15
Subterror Behemoth Burrowing (Rare) x17
Burnout (Rare) x5
Qlife's End (Rare) x8
Performapal Whim Witch (Rare) x9
Saber Reflection (Rare) x4
Aromaseraphy Rosemary (Rare) x13
Superheavy Samurai Ninja Sarutobi (Rare) x9
Flower Cardian Boardefly (Rare) x9
Dragon Core Hexer (Rare) x12
Subterror Nemesis Archer (Secret Rare) x2
Fullmetalfoes Alkahest (Secret Rare) x4
Dimensional Barrier (Secret Rare) x4
Sauravis, the Ancient and Ascended (Secret Rare) x3
Vermillion Dragon Mech (Secret Rare) x1
Dark Requiem Xyz Dragon (Secret Rare) x1
Toadally Awesome (Secret Rare) x1
SPYRAL Master Plan (Super Rare) x9
SPYRAL Resort (Super Rare) x12
Subterror Behemoth Stygokraken (Super Rare) x9
King's Synchro (Super Rare) x12
The Phantom Knights' Rank-Up-Magic Launch (Super Rare) x10
Pot of Acquisitiveness (Super Rare) x11
Fullmetalfoes Fusion (Super Rare) x7
Tellarknight Genesis (Super Rare) x8
Cyber Angel Vrash (Super Rare) x8
Crystron Ametrix (Super Rare) x13
Crystron Quan (Super Rare) x14
Torque Tune Gear (Super Rare) x11
Paleozoic Opabinia (Super Rare) x12
Vola-Chemicritter Methydraco (Super Rare) x15
True King Bahrastos, the Fathomer (Ultra Rare) x4
Subterror Behemoth Ultramafus (Ultra Rare) x3
Meteor Black Comet Dragon (Ultra Rare) x5
Metalfoes Mithrilium (Ultra Rare) x4
Crystron Phoenix (Ultra Rare) x5
Crystron Quandax (Ultra Rare) x3
Denglong, First of the Yang Zing (Ultra Rare) x1
Crystron Citree (Ultra Rare) x2
Darktellarknight Batlamyus (Ultra Rare) x6
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Alright. 16 new cards.
Now, usually I cover the monsters first, starting with the main deck, but how about we do it in reverse and start with the traps. I just feel like it.
Crystron Entry specials 2 Crystron Tuners, 1 from hand, 1 from GY. And it can banish itself to Foolish a Crystron and make the level of a Crystron be the level of the milled Crystron.
King's Synchro negates an attack on a Synchro monster, then you banish the attacked Synchro and a Tuner from the GY to Synchro summon.
Nine Pillars of Yang Zing negates a Spell/Trap/Monster effect and shuffles the card into the deck.
Qlife's End is a trap monster. It protects Qli Spells and Traps the turn it is summoned, and acts as 3 tributes for the summon of an Apoqliphort monster.
Dimensional Barrier is … well, you should know what it does. Quite a good card, but useless to me. Unless it can instantly fix fissures, but I doubt that it can.
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Now the Spells. There are 2 of them.
Red-Eyes Insight searches for a "Red-Eyes" Spell or Trap.
Saber Reflection is a situational searcher, and it also ‘negates’ damage.
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Extra deck. 6 monsters.
Darktellarknight Batlamyus turns all monsters you control to Dark attribute. And it can be used as a material to summon any Light attribute tellarknight Xyz.
Crystron Quandax lets you Synchro during your opponent’s turn, and if it is destroyed, you can summon a non-Synchro Crystron from the GY.
Meteor Black Comet Dragon does burn and summons a normal monster from the GY when it goes from the field to the GY. It is also a part of the Red-Eyes FTK, if you know that little combo.
Denglong, First of the Yang Zing searches on summon, can change its level by doing a Foolish, and specials a Yang Zing from the deck if it leaves the field.
Fullmetalfoes Alkahest steals opponent’s monsters and takes their attack to be its defense. You can also use the stolen monsters as Fusion materials.
Metalfoes Mithrilium shuffles Metalfoes from the GY to the deck to return a card on the field to the hand. And when it leaves the field you summon a Metalfoes Pendulum form your extra deck.
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Now last, 3 main deck monsters.
True King Bahrastos, the Fathomer specials itself by destroying 2 cards in your hand or field, banishes opponent’s spells and traps if both of them were water and specials a non-water Wyrm if it is destroyed by card effect.
Subterror Nemesis Archer, if it attacks a face down monster, you can shuffle that monster into the deck. And if it is destroyed, special a Subterror from the deck.
Subterror Behemoth Ultramafus has the standard Subterror effects of special summoning itself and flipping itself face down. Its flip effect is turning all other monsters into face down defense.
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Now for the missed cards.
Catalyst Field tries its best, but Gemini monsters mostly still suck.
Starving Venom Fusion Dragon on the other hand is amazing. Easy to summon, gains attack equal to the attack of an opponent’s special summoned monster, can copy the name and effect of a level 5 or higher monster, and destroys all of your opponent’s special summoned monsters if destroyed.
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And since I completed the set, I got two ‘reward cards’ from the Invasion: Vengeance: Special Edition.
Relinkuriboh lets you draw a card if it is tributed. And you can banish it from the GY to keep a monster from being destroyed by battle.
Dystopia the Despondent is a God monster. Yes, it has the Divine-Beast effect. It has 5k attack and can be unaffected during the battle phase.
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But yeah. That is the first of the two sets completed, time for the second one.
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200 RATE packs 1
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Shinobird Power Spot (Common) x23
Terminal World NEXT (Common) x22
Shiranui Style Samsara (Common) x30
Shinobird Salvation (Common) x30
Zoodiac Ramram (Common) x33
Cipher Etranger (Common) x26
Eater of Millions (Common) x29
Wightprincess (Common) x33
Zoodiac Bunnyblast (Common) x34
Ancient Gear Hunting Hound (Common) x28
Mekanikal Arkfiend (Common) x39
Fairy Tail - Rella (Common) x37
Cyber Tutubon (Common) x33
Miscellaneousaurus (Common) x32
Flower Cardian Cherry Blossom with Curtain (Common) x42
Speedroid Horse Stilts (Common) x23
Symph Amplifire (Common) x30
Zodiac Sign (Common) x38
Apprentice Piper (Common) x32
Symphonic Warrior Synthess (Common) x35
Ancient Gear Howitzer (Common) x21
Recardination (Common) x20
Super Quantal Alphan Spike (Common) x26
Massivemorph (Common) x26
Zoodiac Combo (Common) x36
Rocket Hand (Common) x35
Void Feast (Common) x33
Beginning of Heaven and Earth (Common) x26
Purushaddoll Aeon (Common) x36
Cipher Spectrum (Common) x27
Majespecter Gust (Common) x25
Lightsworn Judgment (Common) x26
Symphonic Warrior Guitaar (Common) x28
Symphonic Warrior Miccs (Common) x29
Performapal Handstandaccoon (Common) x24
Metrognome (Common) x29
Rank-Up-Magic Cipher Ascension (Common) x29
Ritual Beast Return (Common) x32
Shinobird's Calling (Common) x21
Machine Angel Absolute Ritual (Common) x26
Super Soldier Synthesis (Common) x27
Shinobird Pigeon (Common) x23
Shinobird Crane (Common) x32
Hebo, Lord of the River (Common) x22
Shinobird Crow (Common) x20
Speedroid Gum Prize (Common) x25
Yokotuner (Common) x40
Crystron Rion (Common) x27
Ancient Gear Reborn (Rare) x13
SPYRAL MISSION - Recapture (Rare) x15
SPYRAL Tough (Rare) x10
Envoy of Chaos (Rare) x11
Fusion Parasite (Rare) x7
Spiritual Beast Tamer Winda (Rare) x8
Subterror Nemesis Defender (Rare) x8
Fusion Recycling Plant (Rare) x5
Subterror Behemoth Voltelluric (Rare) x12
Windwitch - Crystal Bell (Rare) x8
Lost Wind (Rare) x12
Switcheroroo (Rare) x9
Performapal Laugh Maker (Rare) x11
Shinobaroness Peacock (Rare) x12
Shinobaron Peacock (Rare) x9
Flower Cardian Lightflare (Rare) x8
Shiranui Sunsaga (Rare) x12
Superheavy Samurai Stealth Ninja (Rare) x8
Windwitch - Winter Bell (Rare) x9
Zoodiac Boarbow (Rare) x13
Zoodiac Barrage (Secret Rare) x2
Brave-Eyes Pendulum Dragon (Secret Rare) x1
Sea Monster of Theseus (Secret Rare) x3
That Grass Looks Greener (Secret Rare) x4
Foolish Burial Goods (Secret Rare) x4
Full Force Virus (Secret Rare) x3
Zoodiac Broadbull (Secret Rare) x3
Subterror Cave Clash (Super Rare) x7
Zoodiac Ratpier (Super Rare) x10
True King Lithosagym, the Disaster (Super Rare) x18
Zoodiac Whiptail (Super Rare) x14
Crystron Sulfefnir (Super Rare) x11
Delta The Magnet Warrior (Super Rare) x19
Tierra, Source of Destruction (Super Rare) x5
Subterror Behemoth Dragossuary (Super Rare) x15
Chaos Ancient Gear Giant (Super Rare) x9
SPYRAL GEAR - Utility Wire (Super Rare) x9
Dragoncaller Magician (Super Rare) x9
Cyber Angel Natasha (Super Rare) x11
Heavy Armored Train Ironwolf (Super Rare) x10
Neo Galaxy-Eyes Cipher Dragon (Super Rare) x6
Dark Contract with the Entities (Ultra Rare) x2
Windwitch - Ice Bell (Ultra Rare) x5
Zoodiac Thoroughblade (Ultra Rare) x3
Crystron Quariongandrax (Ultra Rare) x2
Windwitch - Snow Bell (Ultra Rare) x4
Windwitch - Glass Bell (Ultra Rare) x3
Zoodiac Tigermortar (Ultra Rare) x4
Odd-Eyes Raging Dragon (Ultra Rare) x4
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Alright. 14 this time. Though I was missing fewer cards from this set. And maybe we can start with the Spells this time.
Dark Contract with the Entities is an alright utility Dark Contract. You probably want to run 1 of them, especially if you are running Xyz D/D/Ds.
Foolish Burial Goods is just that. Good and useful in decks that have Spells or Traps with GY effects.
Shinobird Power Spot tries to help, but even it can’t really make Spirit/Rituals good.
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To the traps.
Full Force Virus is a Crush Card Virus alternative and decent at that. Sure it is the ‘nerfed’ version, but it can actually be better against some extra deck heavy decks. Still not something I want to play with. No reason to start a pandemic.
Lost Wind negates the effects and halves the attack of a special summoned monster. It can also reset itself when your opponent special summons.
SPYRAL GEAR - Utility Wire places a card on the field to the top of your opponent’s deck.
Switcheroroo is a crazy control switch card. And there are definitely times I could have used it. So there probably will be times when I can use it.
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Main deck monsters next.
Fairy Tail - Rella isn’t all that great. It focuses on Equip Spells, which just really aren’t all that good.
Windwitch - Snow Bell is a level 1 Tuner that special summons itself. Sure the conditions aren’t the greatest, but still. And a Wind Synchro summoned using it cannot be destroyed by card effects.
Subterror Behemoth Dragossuary has the usual Subterror effects, and its flip effect makes Subterror destruction proof for the turn.
Tierra, Source of Destruction is the next God monster of this opening. Outside of the Divine-Beast effect, it is nice, basically reducing the board, hand and GY to zero. But The Wicked Emptiness is just better in my use. Though Tierra is a lot easier to summon, even for me.
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Last, we do have a few extra deck monsters.
Brave-Eyes Pendulum Dragon changes the attack of all opposing monsters to 0 on summon. It negates the activated effects of opposing monsters with 0 attack, and if it fails to kill something by battle, it banishes them.
Windwitch - Winter Bell does burn and lets you special summon Windwitch monsters from the hand.
And Zoodiac Tigermortar lets you detach a material to attach a Zoodiac from the GY to an Xyz monster as material. So situationally useful if you need the ‘while material’ effect of a different Zoodiac monster.
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Now, if my math is right, I’m only missing 1 card from this set. So let me get it real quick, and I’ll also see if I get any Special Edition rewards.
The card I was missing was SPYGAL Misty. She is alright having a draw effect. And she can also return Super Agent and 1 card your opponent controls to hand.
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The special edition rewards for this set were Baobaboon and Masked HERO Blast.
Baobaboon lets you draw 1 on summon, but then you place a card either to the top or the bottom of your deck. And when it is destroyed, you can summon any number of them from your deck.
Masked HERO Blast halves the attack of a monster on summon, and lets you pay 500LP to pop backrow.
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So yeah. Two sets completed. And 2 new Divine-Beast monsters added to the collection.
