Monsters Are Coming

Chapter 1197 318



But at this stage, no group has the strength to defeat a monster with a Hunting Level of 179.

Even the "Old Army Group," currently recognized as one of the strongest, cannot do it.

The strongest achievement of the Old Army Group was in the Kong Yuan Peak battle, where they activated the Tyrant Dharma Aspect to repel six Snow Ridge King Beasts with Hunting Levels around 130.

I estimate Master Tie's combat strength in the burst phase to be around Level 140.

It seems only 39 levels shy of the Guardian Life in the semi-independent space, yet this gap is even larger than the strength difference between initial players and Level 39 players; even the Old Army Group cannot bridge it.

As for using a grinding method to combat, it is not feasible either.

Guidance indicated that the creatures guarding the nodes possess very strong regenerative abilities, able to heal by drawing energy from the nodes.

A day is enough for it to recover from near-death to full health.

Here's a relatively reliable containment plan.

That is, to have the Research Party from the forum consult the library and attempt to crack the semi-independent space and completely dismantle the spatial barriers at the coordinate location.

Once done, the Domain Node would be exposed to the outside world.

As long as we succeed, a mere monster with a Hunting Level of 179 can easily be killed under the assault of our players' infinite resurrection.

So, Research Party, don't sleep. It's time for you to contribute to the Player Clan.

Your hometown folks need your help.

...

This post dampened many players' enthusiasm for containing the new Rule Territory.

A Hunting Level of 179 is still too strong.

With restrictions on player numbers, defeating it is incredibly difficult.

Only by attempting to crack the spatial barriers is there a possibility of successfully containing the "Quantified Rules."

Yet some player groups remain undeterred.

Hearing others talk on the forum is one thing, doing it yourself is another.

After Guidance informed them of the space unsealing time, many Warbands rushed to challenge it.

The result was a large crowd of players congested in a single space scenario.

During this time, various shouts and curses arose, many players couldn't even move, forcibly stuck by their fellow townsmen.

Ultimately, they were all effortlessly massacred by a creature named "Doll Number Two" in the semi-independent space scenario.

The video was uploaded to the forum, causing a wail of grief.

Many players lost hope.

The fact proved that players at this stage simply aren't enough to contain this Rule Node.

The next day, the vast majority of players chose to give up, yet some player teams still went to challenge.

The human congestion was gone, but in the face of Doll Number Two's overwhelming combat power, many elite Warbands also fell.

Generally, about five minutes into the field, they would be sent back to Imperial Tomb Village.

With 23 minutes of field time, it was enough for four elite groups to participate in the challenge.

A week later.

Players basically all gave up.

But one player had not yet done so.

Imperial Tomb Village Library.

Outside the window, the drizzle fell steadily. Ding Xiao sat by the window.

The forum interface floated in his eyes, where he was repeatedly watching the video recordings of major guilds' elite Warbands challenging Doll Number Two over the past few days.

When it played to the image of the Star Battle Group being annihilated, Ding Xiao couldn't help but chuckle softly:

"These guys still have the old problem; they love balanced warfare too much."

If other players heard this, they would probably be shocked.

The Star Guild is highly renowned on the Player Forum, a rapidly rising potential guild recently, now having formed a United Battle Group.

Their unified command, "Ye Lan," had repeatedly showcased excellent commanding abilities in node territory containment campaigns.

At the time, their "Tidal Rotation Strategy," specifically designed to counter the Black Tide System, was hotly discussed on the forum and was invented by Star Guild's Ye Lan.

Ding Xiao is not unfamiliar with Ye Lan.

When the Land of Sin was still very popular, the Star Guild led by Ye Lan had multiple conflicts of interest with the guild he founded.

But without exception, the Star Guild always emerged as the defeated party.

This time entering "Monster World," he did not choose to rebuild a war-type guild.

It's not that he grew tired of the blood-pumping moments when throngs of troops clashed, but he suddenly realized something.

The true art of command doesn't lie in how many people you can lead, but in how much potential you can squeeze out of people.

So after entering Monster World, he founded the "Stargazer Guild," an elite guild with only 512 members.

No cumbersome departments, no complicated hierarchy, just the purest tactical executors.

For him, this is a new challenge, and a new pleasure.

And the members of his team, each one is an elite among elites, some from the old game with him.

Others were recruited from the Frosty Winter Snowfield battlefield and through private messages on the forum.

In the old game, the ID "Breaking Ten Thousand Armies" served as a golden signboard, also applicable in Monster World.

Unfortunately, he is a third-batch veteran player of Monster World, and this ID had already been used by players recruited by the first two batches.

So, every recruitment had to report the old game's ID to enhance the guild's attraction.

Having experienced Monster World for a year and a half, his main battlefield now is in adventurer dungeons.

Leading his team to continuously challenge high-difficulty dungeons is where his fun lies.

This semi-independent space hotly debated on the forum piqued his strong interest.

But too many challenge teams at the start, now the heat has subsided, and he felt it's time to take action.

On the desk, in the open virtual notebook, a lot of information was recorded during his video review.

This includes a series of combat characteristics of Doll Number Two defending the semi-independent space, and many potential issues.

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