Chapter 1192 317: Special Life Soul, Fishing Delivery_2
Ice Mist Breath, Ink Flame, Void Grip, Rushing Thunder, Dissolve... all these trait effects can be combined and used together.
If an additional control or interruption type "Chaos" is added, you can restrict enemy attacks while having output.
Many Strategy Guide Players have proven in tests that the Magic System, after embedding the Chaos trait, has increased in strength in small-scale team battles.
If the sustain can keep up, it can even cause opponents with similar Spiritual Strength to die in a constant state of chaos.
In the Life Soul strength vote released by Dark Night Will Come, forum players voted Chaos Life Soul to the version's T1 throne with a ratio of 79.83%.
The third Life Soul is a "Infinite Hard Control" led guild group, housing the Fifth Generation Source: Plague Poem in the Eternal Silence Ice Lake region.
This is a very distinctive Life Soul, its trait effect is that every attack can inflict a stackable plague value on the target, with different values having different stage performance effects.
It's like writing a poem, with each output writing a verse of the plague.
The disease will advance within the target, progressing with the length of the poem.
Overall, it is divided into six stages.
The first stage starts when the plague value reaches 100, called: Cold Shiver Whisper.
A blue frost-like stripe appears on the target's surface, and their movements start to stiffen, as if frozen.
The second stage starts when the plague value reaches 200, called: Decaying Rot.
The frost on the target's surface turns dark green, and wounds start oozing pus mixed with ice shards.
The third stage starts when the plague value reaches 400, called: Boiling Blood Pain.
At this stage, the plague continues to worsen, and a blood mist constantly evaporates from the target's surface.
The fourth stage activates at a plague value of 800, called: Bone Song of Sorrow.
At this stage, the plague begins to affect the bones, making the target's bones very fragile.
The fifth stage activates at a plague value of 1600, called: Prelude to the End.
At this stage, the target can barely move and is in a near-death state.
The sixth stage activates at a plague value of 10,000, called: Eternal Silence and Blooming.
This is the final stage of the plague, where all pathological features are reinforced and erupt.
No matter how strong the target is, reaching this stage will mean being killed by the "Plague Poem" rule.
In the test space, a test subject reaching this stage eventually transforms into a blooming black crystal flower.
It's like the final sublimation and curtain call of the "plague" poem, drawing a period.
This is a Life Soul trait that can be used for both control and output, capable of inflicting terrifying execution effects through cumulative progressive damage.
But generally, the target does not reach the final sixth stage before dying.
Only if the target has a very high recovery ability can it manage to hold out to the sixth stage.
And the stacking of plague values is not fixed, but rather stacks based on the damage ratio and Life Soul Level.
For example, if the defense coefficient of the test space dummy is 100 and the player's attack power is 1.
In the case of a Level 1 "Plague Poem" Life Soul, every attack that cannot break defense stacks 0 plague value.
Therefore, no matter how many times it attacks, the Plague Poem cannot have any effect.
If the player's attack power is 101 and the dummy's defense is 100.
Then each attack can deal 1 point of damage, allowing Plague Poem to stack 0.01 value.
The higher the damage dealt each time, the stronger the effect of Plague Poem.
Although this Life Soul is unique, forum players don't see any significant advantages.
The stacking damage-type Life Soul, the physical system has Tear, and the Magic system has Withering.
After stacking, the damage from these two Life Souls is considerable.
The advantage of Plague Poem is that the disease effect is True Damage.
As long as it stacks to the corresponding stage, the target takes stage damage corresponding to its own Life Strength.
It's like a human cold is ineffective against higher life forms.
But Plague Poem, after reaching the stack count, will impose an equivalent Life Strength "cold" on the target, causing effects similar to a human cold.
But the strongest aspect of Plague Poem must be the rule-level execution effect.
Theoretically, as long as the defense can be broken, players can even kill Divine Realm Powerhouses.
The prerequisite is... the Divine Realm Powerhouse stands there without retaliating.
From a practical usage perspective, Plague Poem can only be relegated to the version's gutter, at least at the current stage, with no particularly compatible Life Soul combination.
The only relatively compatible one might be Support Stream players, who can use Blood Burning to deal True Damage and then stack the True Damage effect of Plague Poem to inflict double True Damage on the target.
But the same True Damage, Blood Burning Life Soul ranks at version T1 Level.
As Support Stream players would say: Even if the opponent is a demigod, eat my Blood Burning and they have to burn up.
This is where the power of rules lies, even demigods can't exempt from Blood Burning.
Back when players went to Jile Hall to kill the Fallen, they generally adopted the Blood Burning True Damage tactic when facing Fallen far above their own Level.
No matter how strong the enemy's defensive power, it breaks under True Damage.
But on the battlefield, the Blood Burning Trait is more often applied to allied players.
Applying it to powerful enemy units would only result in more casualties on one's own side.
Only when facing enemy units with no resistance would it be used for output.
