Monsters Are Coming

Chapter 825 238: Rule Decomposition, Real-World Crisis



This system of restraint is quite interesting.

Even rule characteristics have areas that can be countered, and methods can be found to target them.

The Touch of Pain can even inflict damage on Command Type Evil Spirits through Evil Spirits, but the only shortcoming is the low growth potential. Without storing enough Power of Pain, the damage dealt is easily endured.

The elder who gave the Suffering Brothers a Special Life Soul had accumulated hundreds of years of pain, which allowed him to instantly kill the Evil Spirit in the previous Evil Moon scenario.

So, the low growth potential is a major flaw, and ordinary players, even if they possess it, find it difficult to unleash its power.

The limitation of having to endure suffering to enhance Life Soul strength is unbearable for most people.

Having analyzed the specific effects of these two Special Life Souls, let's talk about how to create a Special Life Soul.

Currently, there is only one clear method.

That is when players explore the Monster World and obtain a pseudo-rule or a Rule System ability.

At this point, they can trigger the game's hidden mechanism.

You can spend sacrificial power to seek Guidance, which helps you craft the pseudo-rule or Rule System ability into a Special Life Soul that can be embedded in a Star Vein Slot for use.

Reaching this point, many might feel puzzled.

What exactly is a rule, and what is a pseudo-rule?

First, let's interpret rule-based abilities, which generally have three characteristics.

Firstly, they have a self-contained system logic and cannot be interfered with by external forces.

For example, Ink Flame, Rushing Thunder, and a series of elemental damage, where damage values depend only on the Life Soul Level and the player's Spiritual Strength. The damage and effects are not weakened by any external forces; the damage is fixed without any attribute counteractions.

Every rule has an unchangeable logic.

This is fundamentally different from other materials in nature.

For example, some materials can react on the elemental or chemical level through fusion. ʀᴇᴀᴅ ʟᴀᴛᴇsᴛ ᴄʜᴀᴘᴛᴇʀs ᴀᴛ ⓝovelFire.net

But rule characteristics do not; they do not react with any natural material, and they form a self-contained system.

Secondly, there is a carrier.

Every rule has a clear bearer.

The bearer of Life Soul Characteristics is the Primordial Monster, with deeper carriers being the rules within the framework of world operation (which can be understood as clauses in the world's laws).

Others include the Evil Moon controlled by the Black Tide; the Evil Moon is also a concrete carrier of the rule in the Monster World.

The Dark Race Army's Reincarnation Rule also has an external carrier similar to a Magic Cube Crystal Stone.

Fighting Spirit, Jile, these types of rules are similar.

Thirdly, uniqueness.

Every rule ability in the Monster World is unique, with no two rule abilities being completely identical.

At most, their effects are similar, but the core mechanisms and rule carriers will differ.

Next, let's introduce pseudo-rules, which in contrast to rules have three distinct characteristics.

First, pseudo-rules do not necessarily have a real-world carrier.

The Touch of Pain used by the Suffering Brothers does not have a concrete carrier; it exists as an energy imprint on the spiritual level.

The second point is that the effects of pseudo-rule abilities can be interfered with or weakened by external skills, items, or environmental factors. They cannot be completely unaffected by external influences like rules.

To use a damage value example, if Ink Flame deals 50 damage, that is 50 damage.

If the opponent's defensive power is 0, it directly deals 50 damage.

If the opponent's defense is 60, the damage without Defense Break is 0, but the damage is still 50.

The Touch of Pain released by the Suffering Brothers also has a damage value of 50 points.

If the opponent's Spiritual Defense is 0, the direct damage is approximately 50 points.

If the opponent's Spiritual Defense is 49, the effective damage from this hit might not be 1, and it is likely to be 0.

This is because pseudo-rule ability damage calculations include many unknown variables.

For example, the opponent's Willpower, mechanisms for damage transmission and sharing that the opponent may possess, etc.

It is impossible to directly produce effects like rule characteristics, and the damage calculation formula is very complex.

The third point is that pseudo-rules are replicable.

Seeing this, some might wonder if the Life Souls we players master can also be replicated.

Wrong, this is not replication, but sharing.

It is like the War God Seal of the Reverse Tide Army, where the War God Seal is mastered only by Reverse Tide, and other warriors receive a part of its War Rules characteristics through Reverse Tide.

But pseudo-rules are different; they can truly be replicated.

In fact, the number of Touch of Pain mastered by the Suffering Brothers is 2, each possessing one, rather than sharing one Touch of Pain Life Soul together.

Lastly, pseudo-rules have the potential to grow into rules, but crossing this threshold is very difficult.

The answer from Guidance is that a world is needed to bear this power, even understood as the rule being the core law of a world.

Every rule is a clause extracted from the world's laws.

To create a rule, besides the natural gestation during the world's creation, you would need the ability to create a world, like a Creator God crafting a world to bear this Rule Power.

Rule-level influences that descend upon the Monster World are generally rules extracted from their native worlds and then carried over upon descent.

The above is the shared content of this strategy interpretation.

Lastly, I'd like to mention that, theoretically, every brother has a chance to possess a Special Life Soul. The Monster World holds infinite possibilities, with a vast array of rules and pseudo-rules.

Obtaining one can lead to the creation of a special rule.

However, I still want to remind everyone, pseudo-rule characteristics are truly not as strong as the Life Souls in our Player System.

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