Chapter 687 - 210: Black Market Trading Center
How to establish effective external trade channels became a difficult problem for Zhong Yi.
It is certain that combining trade models with the Gold Coin Life Soul can bring considerable additional profits, but the situation in the Monster World is too chaotic.
Integrity is meaningless; only force is the key to solving problems.
If you don’t show deterrence, regardless of integrity, you’ll be robbed.
Conversely, if you have enough strength, there’s no need for trade; it’s better to directly rob for higher returns.
So trade must be conducted in a way that "weak deters strong."
The weak need trade, while the strong have always used force to exhaust the resources.
And Monster World has inexhaustible resources to fish.
If there is military support from the Divine Hall Guild behind, the small tribes in the sea need not fear.
The United Battle Group formed in the Newbie Village simply crushes the small tribes in the nearby seas.
But the Divine King obviously won’t pay attention to him.
He is just an ordinary player with Main Life Soul Level 42, backed only by a group of Fishing Faction Players who crazily post screenshots and brag every day.
If you ask where in the sea you can fish big fish, they are top experts, possessing the most detailed sea fishing maps in the player faction.
Especially adept at crafting rods, selecting lines, using baits... they have contributed a vast amount of spirit fish ingredients to the Player Corps, also being the main suppliers for Spirit Chef Players to make various Spirit Foods.
But to let them fight.
Only when there’s a large player gathering can they come up to stir things up with a few casts, their combat power being genuinely the lowest among all faction strategies.
Though there are also powerful players within the Fishing Faction, because to fish for powerful sea creatures, strength is also a critical link.
But these types of players are the minority in their group.
Wanting to gain safety protection from the Fishing Faction group is not practical.
As for other player warbands, unless offered sufficiently attractive benefits, no guild would care about him.
Suddenly having a goal made fishing become dull.
After retracting his fishing rod, Zhong Yi sat on a wicker chair, gazing at the sea and fell into contemplation.
Thinking about how to establish a trade system centered on the Gold Coin Life Soul.
After a long time, unable to figure it out, he decided to post on the forum seeking help from online friends.
Calling up the forum interface, he spent half an hour editing and posted his idea on the forum.
[Everyone, come in and discuss how to maximize the profits of the Gold Coin Life Soul.]
Original poster: Midnight Needs Milk.
Content:
Since the appearance of the Gold Coin Life Soul, I always felt this life soul is very powerful.
But I can’t think of a reasonable way to apply it.
The core problem is only one, we cannot judge the layout of Monster World with the peaceful and stable trade models from reality.
The additional 8% profit seems a lot, but actually might not be higher than hunting outputs.
Unless long-term stable trade connections can be established with various tribes in the sea, through trade revenue + wealth from the Gold Coin Life Soul, to achieve continuous growth in wealth.
The subsequent growth model will become, establishing trade with more races to gain more additional wealth benefits.
This is essentially a growth route.
The increase of trade targets can be seen as territorial expansion, future wealth will inevitably rise with the tide.
Maybe in the future, a "merchant flow" gameplay could be formed.
But wanting to become a merchant, you must have military protection.
In the world of monsters where the weak are prey to the strong, commerce is no better than robbery.
The revenue from plundering a race greatly exceeds that from commerce.
Players have countless forces to plunder, there’s no need to obtain benefits through commerce.
From the world’s background, commerce instead becomes a very foolish growth model, only suitable for players who lack strength but want to make big money.
So the question returns to the starting point, how do players with insufficient strength form military deterrence against foreign races?
Want to ask everyone, is there any way to solve the problem?
Comments section:
Invincible Wind Fire Wheel: A systematic commerce model definitely can’t work, just like described in the original poster’s post, if you have strength, then rob; if not, you can’t even establish stable trade relations, but you could refer to the commonly existing NPC model in other games, becoming a "Mysterious Merchant" wandering among the islands of the seas, engaging in trade with tribes on the islands through occasional refresh.
Little Chicken Stewed with Mushroom: The Mysterious Merchant gameplay requires great investment, thirty thousand sacrificial power is just the start-up capital for purchasing life souls, and money also needs to be spent to purchase goods. Assuming goods are sold at cost price, to earn the additional 8% profit, you’d need to sell goods worth ten thousand sacrificial power to earn 800 sacrificial power. Somehow you need to prepare several tens of thousands of sacrificial power as start-up funds for purchasing goods to sell to alien races, so the total start-up funds need to be at least over fifty thousand... the point is, alien races might not necessarily buy your goods.
A Single Pillar Uplifting the Sky: Besides initial funds, a huge time cost must be invested; sea navigation takes time, ranging from a few hours to several days. Since you chose to become a Mysterious Merchant, you would have to equip a high-quality vehicle to improve travel efficiency; this is another investment, considering the time going back and forth across major sea areas is enough for players in the Hunting Faction to earn hundreds or even thousands of sacrificial powers, so the start-up for a Mysterious Merchant mode is too hard, it’s all about spending money rather than being as stable as hunting.
Happy Sausage: I have an idea, acquire Qi Die to gain the space jump ability, this way you can save a lot of travel time, traveling back and forth to major islands to madly earn wealth, with income increasing day by day (funny.jpg)
Unfilial Son Why Hit Me: I also thought of an additional cost; you need to expand the space in your Space Bag for commerce, which is also a considerable expenditure... Original poster, set up a group chat, I’m also very interested in the merchant flow gameplay, let’s brainstorm to find a solution.
