Chapter 32: The Vault
Shaking off his thoughts, Ryan exited the quest selection window and went straight to the skill trainer’s panel. It was time to learn the abilities unlocked at Level 10.
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Reprimand: Compels the enemy to repent before the Light, stunning them for 3 seconds. 1-minute cooldown. Consumes 5 Holy Power.
Righteous Fury: Reduces damage taken by 10%. Holy damage generates a significant amount of threat.
Reckoning: Forces the target to attack you, but increases their attack power by 5% for 3 seconds. 10-second cooldown. Requires 1 Holy Power.
Parry: Grants a chance to parry enemy attacks. Each successful parry generates 1 Holy Power.
Radiant Glory: Consumes Holy Power to heal yourself. Can use up to 3 Holy Power at once. 20-second cooldown.
Finger of Light: Heals yourself or an ally. Requires mana. Has a chance to generate 1 Holy Power. 2-second cast time.
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These six new abilities came as a relief to many players who’d been starved for active skills.
Until now, Paladins had relied solely on their basic ability—Fist of Light—to generate Holy Power, with no clear way to use it. But at Level 10, that all changed. A variety of Holy Power-consuming skills were suddenly available, transforming the class into something far more dynamic.
