Chapter 58: Hierarchy System
[The Hierarchy feature will allow the user to teach his subordinates how to act in the middle of a battle, and give them different roles and duties that they will always follow, thereby allowing them to lead their own army of subordinates into battle and reducing the load on the user.]
Jason frowned as he read this and he quickly turned to read the other tabs that opened beside him. The entire situation seemed very complicated, but Jason was able to understand it easily enough. It was simply saying that he was going to be gaining more lieutenants who could command the privates when he was absent.
This was likely going to save him a lot of trouble with his army. Jason’s stamina was gradually improving, but it was still not high enough for him to command every single subordinate by himself. At this rate, Jason was more and more likely to run out of stamina in the middle of an important battle.
But with there being other commanders that were giving their own commands to the army, Jason wouldn’t have to worry about controlling every little thing and he could just focus on the major players while leaving the others to his commanders.
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[In the Hierarchy system, Queens > Knights > Bishop > Rook > Pawn, each piece will have to answer to the piece higher than it on the hierarchy, and the user’s job will be to keep the pieces directly under him in line and make sure they guide their own subordinates properly.]
[Each subordinate type will possess a boost granted to every subordinate under its command.]
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Jason’s brow rose. So he could give some of his pieces to the Rook and that would boost their stats even more? Jason asked the system what sort of boosts he would get for the pieces and the system brought up another tab.
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[Hierarchy Based Boosts]
