Ascension of Chaos

Chapter 20 - B1 | 16



Ashley

The Iron Sentinel Skill Tree leads to three different branches right off the bat, but most of them aren't particularly useful to me right now. Or rather, some are, but not as useful to me as Minor Regeneration.

{Iron Projectile – Locked – Launches the user in one direction with great force.} – [Spend 100 Skill Points to unlock this skill.]

{Flight Adaptation – Locked – Allows the user to adapt better mid-flight, making it easier to avoid stationary objects the user is approaching at a fast speed.} – [Spend 100 Skill Points to unlock this skill.]

{Resilient Construct – Locked – When one sensor is destroyed, the user may repair it one hour after the destruction of the sensor so long as they have other sensors.} – [Spend 100 Skill Points to unlock this skill.]

That third one has little to no use at all for me. Considering that I don't have these 'sensor' things. Which I'm guessing are probably those little extended segments on the iron sentinels.

Although knowing that they have that skill in the first place should be helpful.

Means I probably can't start a fight with one, damage it a bit, and come back later. Since it'll have restored itself.

Flight Adaptation could be quite useful for me, but Minor Regeneration is still more important.

And Iron Projectile… it could be useful, but once again, Minor Regeneration is more important.

So after briefly checking my other Skill Trees and their options, I focus on Minor Regeneration. Which is in the Gargoyle Skill Tree.

{Minor Regeneration – Locked – Minor damage done to the user such as small scratches and minor bruises will no longer require points of Health to regenerate. Meanwhile major damage such as deep cuts and broken bones will take fewer points of Health to regenerate.} – [Spend 100 Skill Points to unlock this skill.]

It's a skill that'll make things far easier for me.

So without any hesitation, I go ahead and focus on the underlined text.

{You have chosen to spend 100 Skill Points to unlock the skill, Minor Regeneration, from the Gargoyle Skill Tree. Please select the check mark to confirm.}

A check mark and an X appear at the center of my interface. And just like last time, a dinging sound echoes in my head the moment I focus on the check mark.

{You have unlocked the skill, Minor Regeneration, from the Gargoyle Skill Tree.}

Immediately after unlocking it, I feel a warm sensation spreading through my body. One that focuses more in specific areas than others.

The areas where I have small scratches or bruising from slamming into a block earlier.

My right arm and wing to be specific.

And I feel some extra relief from that area. A sensation that isn't given when a wound is regenerated through health points.

Good. Now I won't be wasting those health points with every single wound I get.

Speaking of not wasting things, I turn my head upwards to look at the monsters flying in the air a bit further up. Some of which I've seen before but never identified.

So I go ahead and do that now in preparation for fighting them. Since I don't want to waste the rest of my Assimilate skill's runtime.

♢ Level 8 Fire Elemental Turret – 29 Potential Skills – X ♢

♢ Level 7 Water Elemental Turret – 30 Potential Skills – X ♢

♢ Level 6 Steel Moledrill – 21 Potential Skills – X ♢

Okay, that piques my interest a little.

Of the three other types of monsters, there are two triangular-shaped ones, both of different colors. One red and one blue. And there is the pyramid-shaped one that is of a color similar to steel.

And all of them are higher up in the Domain than these sentinels.

But more importantly, their names imply they may be able to use magic. Ranged magic too, judging by the word turret.

I hope I can get a ranged skill off of them. Because it isn't very nice not having one.

My thoughts come to a pause at that thought as I remember Dark Howl. But at the same time, I'm not sure if that skill will even work on these things.

Considering that they don't, um, have any ears to hear with.

I think about it for a few seconds before deciding to just go for it when I get closer to them. Since none of the viewers saw the skill Dark Howl in action before, they can't link it to me taking skills from others. And I want to see how fast I regenerate mana anyways.

The turrets are a lot closer together than these sentinels are. Same with the moledrill thingies.

So it'd help more against them than the sentinels.

And I'd rather not waste so much mana if it does end up working and I only manage to get a single monster with it.

I feel it has a chance of working at the very least. It is a mental attack after all, regardless of if it uses sound.

With that thought in mind, I proceed to take on one iron sentinel after another. Gradually climbing my way up the Domain from block to block. Using my wings to carry me further up while occasionally resting on a floating block.

And after killing about four of the sentinels, I get the System Message about leveling up

{Congratulations, you have now reached level 5. Your PHY and MEN have increased by 1 point, and your MAG by 2 points. Please choose where you wish your 1 Free Point to be allocated.}

Then, a few seconds later, my ten minutes fully runs out.

Just like always, I allocate the point to PHY.

To my surprise, after allocating the point, I get another System Message. A rather pleasing one considering what it says.

{Congratulations! You have reached over 20 points in the MAG stat! From now on, you will have two more points of mana!}

So I can increase my mana after all. And going by the same logic, I wouldn't be surprised if my health increases by raising my PHY stat.

Not sure what the MEN stat would increase though. Maybe a secondary energy?

That would be nice. To have more Chaos Energy.

Might allocate points to MEN to check it out for my next level-ups. After raising PHY to twenty to check health, of course.

I go ahead and open my status while landing on a floating block.

Ashley Sinclair *

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Level 5

18

PHY

16

MEN

21

MAG

Chaos Energy

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Successor of Chaos

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