Chapter 79 - 77: Trade and Commerce
| Tulland Lowstreet Class Summary: Plant-based Combat Capabilities Tulland fights with a combination of poor melee skill and non-standard usage of plants. For the most part, his combat-participatory plants are members of a family descended from a single species of briar. Currently, this includes the painful but outdated Lunger Briar, the constricting Giant's Hair, and the effective and brutal Clubber Vine. Tulland is also able to create a mildly hallucinogenic powder cloud by detonating an Achewood flower, which also has a irritating effect on the eyes and mucus membranes of weaker creatures. This effect can be resisted in the same way more conventional poisons can be defended against, and with the same skills. Any of these plants can be enhanced individually or in reasonably sized groups by use of Tulland's Primal Growth ability. Up to two varieties of plants can be carried for the purpose of battle in a specialized dimensional storage, and those carried in this way are much more receptive to enhancement. Melee Combat Abilities Tulland Lowstreet's combat abilities are tied to his Farmer's Tool, a once mundane multi-purpose non-combat implement that has since been integrated into his class. The Farmer's Tool has four forms (Hoe, Shovel, Scythe, and Pitchfork), each of which differs only in shape and carries the same basic durability. Where a more typical class would tie the ability to use a weapon to a combat skill that would then be further enhanced by the weapon, Tulland's combat ability differs by being almost entirely anchored to the current quality of his Farmer's Tool, which provides class-based enhancements to his melee skill itself. The tool is enhanced by adding materials Tulland grows on his farm. In addition to altering the actual physical durability, weight, and sharpness of the tool, The Infinite determines the quality of the ingredients used in terms of species of plant, suitability for the current use, and the quality of the individual plant (as judged by level and general health) at the time of induction into the tool when determining the buff to Tulland's combat skill it provides. Farm Score and Power Enhancements Tulland Lowstreet is able to stake out a defined area on any given floor as his "farm". Every plant in it synergistically provides strength to every other plant under Tulland's control on the floor, broadly defined as plants Tulland has had significant influence over. This strength can be measured by his farm score. Each plant has a variable effect on the farm score, influenced by several factors ill-understood by Tulland himself. The quality of the plants has an effect, although "quality" has not yet been adequately defined. Plants that Tulland has created himself contribute even more. Despite this, the farm rewards plant diversity in such a way that even the lowest quality plants can contribute so much by simple inclusion into the farm as to justify one or two instances of even the humblest grass or shrub. Plants also contribute more points the more mature and healthy Tulland is able to coax them to be. As such, the addition of newer, more valuable plants to his farm has a radiating effect that slightly raises the value of every other plant simply by existing near them. When Tulland enters a new floor, he is allowed a 48-hour grace period in which he draws power from the previous floor's farm. In most cases, that farm is the one he has grown in the fifth floor safe zone.
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