I Became a 6★ Gacha Character

Chapter 509: Side Quest Collection 4



Though the side quest "For Elize" had begun, our daily life didn't suddenly change into frantic running around. Like the Dark Knight's final forces that had merged with monster waves somewhere, we needed information gathered before we could do anything.

In a normal RPG, they'd kindly mark coordinates telling us to kill the witch in this area, but this was the world's first virtual reality game with unfriendliness and realism as its motto. While the quest window showed a few lines of story, there was no kindness like minimap integration or advance directions about where to go.

We had to figure out everything ourselves - what kind of being this mad witch was, where she was, and how to deal with her.

"Hmm, feels like we've hit a wall."

"We've just been moving too fast until now. This is how adventurers normally live."

This waiting period was a terrible ordeal and trial for K-gamer Han Se-ah.

Weren't K-gamers the ones who complained that even 2x speed was too slow, demanding 4-8x speed in mobile games? The "ppalli-ppalli" (hurry-hurry) cultural trait was so strong it made people spend premium currency on instant completion rather than wait for items to naturally unlock over time.

But now the main quest progress was blocked, we had to wait for clues to solve it, and even the side quest we were doing in the meantime required waiting for information?

This was how both adventurers and mercenaries lived. People who risked their lives fighting couldn't live like workaholics without vacations, just to blow their fortune on alcohol, gambling and women from stress. They'd take requests, investigate, grind hard, then rest for months under the pretext of maintenance.

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