Chapter 459: Black Mage's Cliché 4
Our hero party had three main objectives for floor 60.
First, naturally, was hunting the boss monster. Now that we'd reached around floor 60, mercenaries and adventurers started thinking "Shouldn't dangerous things like boss monsters be handled by the hero?"
But conversely, this meant some were thinking "If I catch that, I could get hero-level money and fame...!" After all, defeating the boss monster meant a flood of rewards - free Magic Tower gate passes, equipment support, and non-monetary compensation from both temple and kingdom.
So if we got careless playing the hero card, we might lose the final blow to some top-tier adventurer party that popped up out of nowhere, or high-ranking mercenaries hired by an Imperial trainee commander obsessed with achievements.
Second was securing research samples from floor 60 to send to the Magic Tower.
"Capturing goblins alive - if we keep them from touching their belts, shouldn't it be possible?"
"We could target their armpits or wrists to stop them using their arms."
As Katie sharply pointed out, the monster army's weapons were increasingly focused on explosives. Though it seemed bizarre for mutant monsters created by dark magic to use bombs as their main weapons... crazy mages doubling as crazy alchemists were quite common in this world.
Just look at Han Se-ah - a mage (subclass alchemist, inventory containing 25+ types of bombs). Whether dark magic user or regular mage, having a screw loose somewhere was something Roland could guarantee from 11 years of fantasy experience.
