I Became the Cute One in the Troubleshooter Squad

Chapter 129: The Fixer Exam: Is This Really Okay? (4)



The third task of the fixer exam, the Color War, seemed incredibly simple at first glance.

Just protect your marker for 24 hours and obtain a marker of your target color, and you pass.

The rules were straightforward, with no room for misinterpretation or variables depending on the situation.

However, the task required more than just physical strength—it demanded a psychological battle far more challenging for the examinees than expected.

This was because the three teams were interlinked like a game of rock-paper-scissors.

Let’s think about it. For White team to succeed, they need the Blue team's marker.

The Blue team needs the Red team's marker, and the Red team needs the White team's marker.

In other words, it would be meaningless if White team had 100 of the Red team's markers but lacked a Blue team marker.

Therefore, fighting the ones targeting you was a pointless battle that didn't benefit anyone.

Especially since the examinees would have to survive for 24 hours scattered across a large forest,

it wasn’t just about minimizing unnecessary energy consumption but also precisely targeting their goal and getting the marker.

The Color War wasn’t only about pure fighting; it would evaluate multiple factors.

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