Chapter 16: The Pawns Are Moving On Their Own Accord!
On Calamity Online’s forum…
It had only been an hour since the closed beta server opened, but there were already dozens of pages talking about player experience.
Villagegramps: “Brothers, we have tested the game for you! Calamity Online’s developers aren’t bragging at all! This game is out of the world!!!”
Orcknight: “Out of my world, my ass! Where are the succubuses in the promotional video?! (Angry)”
Minowarrior: “Yeah! Why are we skeletons?! (Angry)”
Villagegramps: “All you demanding asses…”
Peerlessbear: “You should be glad you can move at all! This is a full-immersion, virtual reality game, something geeks dreamt about since decades ago! Yet you’re still complaining here…”
Explodingknowledge: “These ingrates!”
Autumnleaf: “You can’t conflate the two together. This development team is amazing; the lighting and sensations are all lifelike! If not for us being turned into skeletons, I would have thought it wasn’t a game but a real otherworld…”
