Chapter 11: Hunter Hunted (1)
Two types of dungeons were primarily found in Nexaria. The regular, one-time dungeons disappeared once all the monsters inside the dungeon had perished. However, if not cleared in time, the monsters from within could break out and cause havoc.
For this reason, one-time dungeons are often dealt with on a priority basis. The second was timed dungeons.
Timed dungeons didn't disappear once all monsters had been killed. Instead, they undergo a phenomenon called 'Dungeon Reset' in which, after some time, the monsters within the dungeon 'respawn', ready to be served to another group of Divers.
However, differentiating between the two dungeons is next to impossible as there's no definite difference between the two. The only method of identifying a dungeon's type is to clear it.
Once the dungeon is cleared, if the portal remains open for more than a day, then that dungeon is a timed dungeon. If not, it is a one-time dungeon.
While one-time dungeons were often more difficult to clear than timed dungeons, a secondary phenomenon made venturing into timed dungeons more dangerous.
"Irregular dungeon," Adrian mumbled as he came across another Ratling. "It's the only reason why Ratlings are here in the first place. Someone needs to report it to the army. It ain't going to be me, though."
Irregular dungeons lived up to their name. They were unpredictable. The rare phenomenon occurred when, after a dungeon reset, a new set of monsters replaced the previous ones.
For example, the dungeon Adrian had ventured into was supposed to be a beginner dungeon of goblins. But instead of the goblins, intermediate-grade monsters such as Ratlings appeared.
However, the thing with Irregular Dungeon is one could know they are irregular upon reset. They temporarily release a strange aura visible to the naked eye.
As such, it would be impossible for the Dungeon Inquisitor or the Divers not to notice the change. But why would the divers risk their lives if they knew it was an irregular dungeon?
