Reincarnated as a demon inside a dungeon

Chapter 116



*KA-BOOOOM!!!!*

*Cough, cough, COUGH!* Did I misjudge the amount of gunpowder?

I escaped the smoke-filled room after failing to make one of my new bombs. Good thing I didn’t insert the poison already. Then we would get a different kinda mess.

Time for a break, I guess? I’ve been mass-producing bombs all this time to make use of the materials I created with Alchemy. Though... maybe I should get a professional to make the gunpowder from now on? Yeah, let’s try to find someone like that.

As for why I’m busy doing this, is to level up my Alchemist class. Specifically, the [Alchemy]-, [Synthesis Circle]-, and [Conversion Circle] skills. Maxing out these three is the key to evolving the class, a trait shared among many Artisan classes. Weaver and Cook, just to name a few examples.

And just now, I’ve finished that nasty task! Damn, I hate grinding. It’s worth it in the end. Now I can merge the two classes~... but let’s do it later. My hearing’s still outta it from that last explosion. I’ve used up all those materials in the end though... one way or another.

I left the mess to the cleaning personnel and went outside for some fresh air... or air that’s as fresh as can be on the sixth floor of an underground Dungeon. From the balcony, I peered down on the Dungeon, my Personal Dungeon, if I may be bold enough to add.

Lamp posts with occultic purple- and blue lights lighten the area, revealing a city made up of old ruins from a lost civilization. A labyrinth that’s created in three dimensions by the many buildings that made up the floor. Some had toppled, creating artificial bridges that allow one to cross rivers filled with miasma-like water, remnants of old homes and stores that could only exist in the modern era...

That’s right~. I chose the Forgotten Realm in the Abyss! A type of Dungeon that’s a mix of urban- and dark fantasy themes!

All four Dungeons had their charm, but I had to cut down the other three for the problems they had/could create.

The Venomous Ruins is excellent for the undead, but I couldn’t rely solely on the undead. And having such a bad Dungeon could inspire so-called "heroes" to shut down our operation. If I could limit it to simple floors or rooms, then it would be awesome, but as I was in the need of a strong "main theme", the Ruins had to go for now.

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