Chapter 99
"Garami, isn’t the dragons too much?" - Mira
"...You’re not alone with that thought." - Garami
After releasing the trio of death, the three Skeleton Dragons, on the beast-monsters, the fight turned too one-sided to be considered training for our Dungeon monsters. Well, it was a good point to stop anyway. We almost had several casualties if we didn’t have Noire’s long-range healing.
Well... like mentioned, a triple-dragon combo turned out to be too OP. The "reinforcements" were routed in a matter of seconds, so I sent two of them after the beasts outside. The results were catastrophic.
"Rather, why did you add that scary aura to the dragons?" - Noire
She’s talking about [Evil Lord’s Aura]. Guess the Parallel Minds had enough leeway to add that to the dragons. Including that, all three dragons also have the [Daywalker] skill (duh), [Mana Burst (Darkness)], [Misdirection], and [Martial Arts]. The best skill for these guys is the Aura though. Most of the beasts fled with their tail tucked between their legs outta primal fear.
"Fear-type skills works surprisingly well against beast-type monsters." - Garami
"They are beasts in the end after all." - Noire
We kept on talking in a leisurely manner as we walked through the streets of the ruined city that made up the Dungeon. Our Dungeon monsters are on the look-out for enemies... but with our bodyguard dragons around, they’re not gonna go at us with the first. Or maybe the Dungeon Master is making them act so?
Damn, am I the only one who has to think about all this? Adventurers sure have it nice, not needing to think about the special restrictions of a Dungeon and having to plan around them.
The trip to the middle of the Dungeon was relatively easy, except for the complex labyrinth created by all the buildings. It took us two hours to reach the "central square", with the huge building that should conceal the Dungeon Core. It looks like the Taj Mahal in India, except this one’s made of what looks like weathered obsidian instead of white marble.
