Chapter 39
I entered the indoor graveyard, half-expecting zombies to pop up from the tombstones.
They didn’t. Tch. And here I was hoping to meet some of my potential siblings(?) if I had chosen the Lesser Zombie race...
In that case, is this the type where monsters pop up after you get the item? Or was I completely wrong about this all and the item is just for the taking?
I didn’t change my plans though. I looked over the graveyard, which is as wide as it’s long, and placed webs everywhere I could. It feels like ghosts will pop up from anywhere, I fixed the webs with a little extra trick to trap them too. I also made snares attached to the withered trees, which were more flexible than I first expected.
Oh, I wish Rogue was at Lv.40. [Trap Creation] would work wonders now.
I kept advancing towards the top of the hill as I laid my traps. Once I reached the top, I looked at the sole tombstone here.
The writing on it has faded over time, so I can’t read it. From the looks of it, I would say that some war hero lies here. It’s decorated with what appears to be military rewards... then again, this is a different world than on Earth. Not good to say how similar the worlds’ cultures are.
Then there was the helmet. It’s made of some metal that’s completely rusted over who knows how long. The design is kinda draconic, especially the removable visor.
Name: Remnant of Rebellion (Helmet)
Item Type: Armor (Helmet) Rarity: Ex Quality: G- Durability: ---
Effects: Quest Item
