The Protagonist’s Party is Too Diligent

Chapter 409



The final dungeon wasn’t exactly forgiving.

Most Japanese RPGs, when you raise the difficulty, just turn enemies into HP sponges—and in turn-based games, that’s even more noticeable than in action titles.

You hit once and then wait for your turn again, and every time you strike, the enemy definitely strikes back.

Of course, if you’ve built a character specialized in speed or evasion, it’s not a huge issue.

And for what it’s worth, I’ve played this game for a very long time. I could tell at a glance what type of element would work well just from looking at the enemy design.

In later titles, the balance was adjusted so that 100% evasion was impossible. Still, just because 100% wasn’t possible didn’t mean you ❀ Nоvеlігht ❀ (Don’t copy, read here) couldn’t get up to 80%.

“Oh!”

Claire—well, the Claire in the game—was out front, dodging nearly every magic attack being hurled her way, and the real Claire was visibly impressed.

I mean, calling it “based on” her probably wasn’t accurate. They were almost completely separate entities at this point.

Balanced characters often get flak for being mediocre at everything, but that just means with the right setup, they’re ready for anything.

Honestly, a 70% evasion rate was pushing it a bit—but with good luck, it was working.

[She dodged that?! lol]

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