From Idler to Tech Tycoon: Earth

Chapter 20: Features



Richard tapped the marker against the whiteboard, smirking. "I'm not done yet."

Jack, still trying to wrap his head around everything, let out a short laugh. "Man, there's more? You're really packing everything into this, huh?"

Richard nodded and drew another vertical line on the board. At the top, he wrote:

Advanced Procedural Physics

"I'm sure you're familiar with this one," Richard said, turning to Jack. "I actually integrated some of its code into our test build when we were tweaking the physics mechanics."

Jack's eyes widened slightly. "Wait, what? That weirdly smooth, ultra-responsive physics in our last test... That was this?"

Richard nodded. "Yep. This system is AI-driven, meaning it dynamically adjusts physics calculations based on the scene complexity and available processing power. It ensures realistic interactions while keeping performance optimized."

Jack scratched his head. "So, instead of every object obeying a one-size-fits-all physics model, the engine tweaks it based on what's happening in real time?"

Richard snapped his fingers. "Exactly. If an object is just sitting there, it won't waste resources on unnecessary physics calculations. But the moment it moves or collides, the AI determines the necessary calculations instantly—whether it's basic rigid body physics or advanced soft-body deformations."

Jack leaned back, exhaling. "Bro... That's insane. That means even large-scale environments with tons of objects won't tank performance."

Richard grinned. "Now you get it. That's why our last build ran so smoothly, even with all the destructible objects."

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