Gamers Are Fierce

Chapter 75 Suspicion



"Notice something? Ao Yong said he was the first one to arrive at the mall."

Li Ang raised two fingers and spoke languidly, "In the Murder Game, all players have two crucial rules to abide by: one is to ensure their own safety, and the other is to conceal their real-world identities.

"A player can’t tell whether another is friend or foe. A player can’t tell whether another’s intentions towards them are good or evil. A player can’t tell whether another thinks they have good or evil intentions. A player can’t discern what another player thinks of their intentions—whether they are perceived as good or evil. A player can’t determine if another will plot against them after a mission is over.

"Summing up this verbose and cumbersome wording, it boils down to one concept: the chain of suspicion.

"Players can’t be sure that the ’teammates’ they encounter are friendly and won’t scheme against them after completing the mission, so they must never reveal their real-world identity.

"There’s fundamentally no trust between players who meet for the first time. They have to interact and understand each other to build trust and dispel suspicion.

"Suppose in this mission, all players have to visit the mall during the daytime to trigger the mission. That would mean that by checking surveillance footage and identifying customers with unusual behavior, one could likely identify the real-world identities of the players involved in this mission.

"Players wary of teammates scheming against them—like me, Plague Doctor, Lost Airship, Wu Dai, and Ao Yong—would act as if nothing happened after triggering the mission during the day. They would continue playing the role of a normal customer and leave the mall casually.

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