Saintess Summons Skeletons

Chapter 587: Bloody Hell



Sofia glanced at the evolution list for summon blood and she could barely believe her eyes.

Oh my fucking… Is this real?

Who would… How?

Why?!

Available Soft-Evolutions for [Summon Blood] Lv.250 (+8) (Levels will be conserved, you do not lose the capacity to summon regular Blood in addition to the evolved Blood):

  • [Summon Archon Blood] : The Archon Blood is a lot more expensive to summon, is highly toxic, corrosive, and volatile.
  • [Summon Bloody Blood] : The Bloody Blood converts all nearby liquids to Blood as long as it contains sufficient mana. Liquids revert to their original form after a while.
  • [Summon Centaur Blood] : The Centaur Blood has decent healing properties for cheap but must be drunk to work and tastes awful.
  • [Summon Daunting Blood] : The Daunting Blood possesses a faint [Fear] aura that may scare off creatures of a lower level than the skill
  • [Summon Electric Blood] : The Electric Blood shocks on contact and is extremely conductive to electricity, allowing for the transfer of very high current.
  • [Summon Fart Blood] : Nobody knows what kind of abomination may have once lived with this blood within them, but it exists, and it stinks.
  • [Summon Ghostly Blood] : It only exists in the spiritual plane.
  • [Summon Holy Blood] : The Holy Blood is prohibitively expensive to summon, forces the body and soul to restore to Blueprint, increases lifespan and charisma (up to a limit), and is toxic to demons and the undead.
Mr.Scribe’s note: We are a demon.

  • [Summon Instant Blood] : Very cheap and lightweight, the instant blood comes dehydrated; just add water!
  • [Summon Jörmungandr Blood] : Drinking the Jörmungandr Blood grants the temporary ability to withstand high pressures, see in the dark and breathe underwater. Its presence sends aquatic creatures into a frenzy.
  • [Summon Kinetic Blood] : Redirects most of the mana cost to velocity instead of quantity, allowing for the use of deadly high-speed blood projectiles.
  • [Summon Leviathan Blood] : No protection provided.
Mr.Scribe’s note: I fear that it might be genuine.

    • [Summon More Blood] : Improves the mana to blood quantity conversion. No other effect.
  • [Summon Necrotic Blood] : The Necrotic Blood sticks to the undead, providing them with strong healing and protection, but greatly slowing them down.
  • [Summon Odalite Blood] : The Blood of the extinct Odalites is rumored to be the best liquid for magical materials tempering. Who knows whether the rumors are true?
Mr.Scribe’s note: No information or mention of Odalites found in my data.

    • [Summon Plant Blood] : It is sap.
    • [Summon Quality Blood] : The taste is divine, should one have such inclinations.
    • [Summon Random Blood] : The composition of the Random Blood is decided through an unstable molecular binding array, creating different results for every cast.
  • [Summon Sofia Blood] : It’s yours.
  • [Summon Tantalizing Blood] : You do not recognize the bodies in the Blood. You do not recognize the bodies in the Blood. You do not recognize the bodies in the Blood. You do not re
Mr.Scribe’s note: I have no idea.

  • [Summon Urchin Blood] : The Urchin Blood naturally forms into serrated blades that will strike at any nearby movement. Its strength is proportional to the agglomerated amount.
  • [Summon Virtual Blood] : The Virtual Blood exists only in the mind of the target.
  • [Summon WORM Blood] : Attracts WORMs. Use with caution.
  • [Summon Yin Blood] : Sadly does not improve one’s martial constitution. Mr.Scribe’s note: I am pretty confident this one is just Underworld water.
  • [Summon Xolotl’s Blood] : Consumption will lead to violent and uncontrolled mutations. Feeling lucky?
  • [Summon Zesty Blood] : A few drops will make any alcoholic drink taste marginally better.

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