Revenge: A Path of Destruction

Chapter 135: The Guild (2)



The Guild was one of the few creations birthed clans, but by the remnants of the old world order: the government.

In a world reshaped by power, where the Higher Clans and their divine bloodlines dictated much of global affairs, the governments of nations quickly realized they were no longer the highest authority.

Their laws meant little when a single clan could obliterate cities, and diplomacy broke beneath the weight of domains. Yet surrendering all influence was unthinkable.

So, they adapted.

They created something the clans wouldn’t bother to control—something that didn’t challenge the divine, yet served as a bridge between the common man and the extraordinary.

Thus, the Association Guild was born.

Not everyone wished to bend the knee to the gods. Not every talented soul saw divinity as a path worth walking. Some had no need for their bloodline, others no desire to serve.

And in that disillusionment, a new order of strength was forged—independent, resourceful, and relentless.

The Higher Clans allowed it, if only because they saw no threat in it. It gave the people an outlet. It gave the governments a role. And it gave the world something the clans could never provide: neutral ground.

The Association Guild quickly became a pillar of modern civilization, sprawling across all continents. Its influence rivaled that of any lesser clan, not through power, but through function.

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