Chapter 817 - 828: Turnaround Victory
Banishment Slash, a Fifth Circle protection spell, infuses the caster’s weapon attack with extraordinary supernatural force and banishes the target. If the target is not a native of the current plane, it will be sent back to its home plane; if the target is a native of the current plane or is not a planar creature, it will be teleported to a harmless demiplane and rendered incapacitated. When the caster ends their spell concentration or the spell’s duration reaches its one-minute limit, the banished target will be teleported back and reappear at its previous location.
A similar spell in the Fourth Circle is Banishment, which has nearly the same effect as Banishment Slash, with the difference in activation method—Banishment requires a standard casting action and a material object that the target detests as casting material; whereas Banishment Slash requires neither a casting action nor a material object, only a short incantation to cast.
More importantly, creatures with high charisma or innate magical resistance can easily resist the effects of Banishment, while Banishment Slash triggers upon a weapon hit. Although it may still fail if the target has abundant life force, it inherently deals substantial force field damage, making it far more reliable than Banishment.
Though Lancelot learned a lot of magical knowledge from Kalalin and Tijana, he had never truly seen this spell in battle before, thus was not immediately clear what had happened, initially thinking it was some new trick orchestrated by the Medusa manipulating the golem. However, upon Tanya’s prompt, Lancelot quickly realized that the next minute would be the key to reversing the battle’s outcome.
It might not even take a full minute.
Currently, there were two animated treehouses controlled by witches left on the battlefield, along with four Meizeros Demons wielding tridents. One of the treehouses had been almost crippled by the Human Knight’s slashes earlier, while the other remained relatively unscathed from its skirmish with the dwarves, still had considerable combat power; the four Meizeros Demons were bearing varied degrees of injuries, one of their companions having been killed by the Elf Priest earlier, but now Kalalin, Barrend, and Fran were all seriously wounded, and Tanya had come to assist Lancelot, leaving the Elf Priest alone to fend off the fiends, putting him in a dire situation.
In addition, there was another unseen enemy: the Medusa Kesme, who controlled the angel golem. Lancelot wasn’t particularly worried about this—once the golem was temporarily banished, Medusa’s greatest threat would be her petrifying gaze, which only worked when she could be seen, and with a vampire wanderer who had once killed her at hand, Kesme would hardly dare show her face again.
At this moment, Lancelot faced a crucial decision: whether to rescue Alamir or to attack the witch controlling the animated treehouse.
On the battlefield, a commander always faces various choices, and Lancelot was well-acquainted with this. Different people have different decision-making styles, and Lancelot’s method involves not wasting time pondering which option yields the best result, but evaluating the cost of each option with the utmost caution. Once he figured out that question, he knew how to choose.
