Chapter 19: Syllabus of Shadows
The necromantic theories flooding Corvin’s mind gave rise to experimentation. With a full spectrum of knowledge now embedded in his consciousness, he turned his attention toward death magic-not in the grand rituals of Elarith’s sanctum, but in the field, under open skies.
There were many ways to raise the dead.
The most basic form, commonly referred to as Shellbinds, involved animating a corpse with rudimentary movement and low to no intellect. These were the typical walking husks, zombies, favorite of TV shows from his former life. Slow and unsophisticated.
Next came Fleshbound, where reinforcement runes and soul fragments preserved partial instincts. These creatures could follow simple orders and perform tasks such as guard duty or pathfinding.
Then came Hollowbinds, involving intelligent remnants or tethered memories, producing fast, efficient undead scouts, hunters, and assassins.
And finally, there were the Covenant Bound, a rare class involving symbiosis between caster and subject, allowing for full sensory relay and real time awareness. That was what Corvin sought.
He needed awareness.
For that, he needed eyes, sensors.
He moved quietly beneath the canopy of Umbraveyn’s twilight forest, scouting for suitable avians. Ravens were ideal, clever, resourceful, easy to control. But he also noted several unique Verthalan species:
Glasswings: Thin feathered, pale birds whose translucent wings shimmered under mana fields. Known for incredible sensitivity to mana and hearing.
Ashquills: Sleek bodied scavenger birds with naturally stealthy flight patterns, often nesting in the high canopy. Known for their exceptional motion tracking and mid range thermal sensitivity.
