Arc 4 | Last Resort (2)
LAST RESORT
Part 2
Even though I had only been a Dungeon Core for five days, I was beginning to find my groove in this new yet strange existence.
There is an art to it, I mused to myself.
For a scenario to be successful, it took meticulous planning for the execution to pay off. And Death Cores needed a lot of planning.
Running an impromptu scenario was not ideal, but I’ll have to work with what I got. One thing I learned was that Resolve never went away. Think of it as part of any mortal’s body. It could even be an invisible organ. I liked to imagine that the Resolve’s aura reflected a delver’s soul. That’s just me personally. Outside a scenario, Resolve was hidden from me, but when the game was up, they would all ignite beautifully in a multitude of tastes and colors.
It surprised me how I missed it, like a drug addict searching for the next high.
Resolve was always active, always changing, and always switching, even when the delvers were outside a dungeon. Happy, sad, anxious, calm, shame, lust, fear—a plethora of complex human emotions reflected in a gradient of hues.
In theory, Dungeon Cores could still manipulate a delver’s Resolve outside our borders before they crossed the threshold into our domains. It might be harder without the help of our Dread effects (and visualizing the auras), but it’s doable, especially for me. And besides, what was a Death Core very good at?
