Chapter 666: Skill Check
Having checked my stats, I’ll take a look at my skills now. The new ones I got were [Curse Knight], [Limbo], [Dite], [Cocytus], and [Doomsday Tone].
There’s a lot of ominous skill names, but I guess that can’t be helped. Unlike the oneiros, I knew this would be an evil dragon type through and through.
【Normal Skill [Curse Knight]】
【Solidifies mana into the form of a knight bearing a powerful curse.】
【When the knight is struck by an impact or successfully attacks an enemy, it explodes, scattering a curse through the surroundings.】
【In addition to applying the Starvation and Frenzied status condition, if the target’s magical strength is low, the curse can cause death or allow the target’s body to be puppetted.】
I see…? Rather than producing a knight, it sounds more like it produces a projectile the explodes on impact.
Depending on the resistance and magical strength of my opponent, I could combine it with [Berserk], [Death], or [Ruler’s Demon Eye][1] to stack up status conditions… Status conditions and [Death] tend to feel difficult to use because they’re only sometimes. I guess applying multiple status conditions at once makes this skill a little more convenient to use.
But in the end projectile speed is too important, so I doubt it can beat [Dimension Claw’s] complete lack of travel time. [Dimension Claw] is so convenient that it’s entirely benched [Wind Slash], which I had been constantly relying on before. Even if the benefits of hitting increase a little, it doesn’t matter unless I can actually hit with it. As an oneiros, my attack power was high enough that [Dimension Claw] felt like it was plenty. As an apocalypse, I’m even more specialised in attack power.
