My Players Are So Fierce

Chapter 287:



The death of the gnoll warlord Kenport Gnawbone finally brought an end to the gnoll plague that had risen in the Anderma Hills, following the climax of a base-swapping tactic.

For the little players, the good news was that the scattered fleeing gnolls provided them with a great opportunity to continue farming their personal score pools. Moreover, Baroness Miriam had issued a peculiar quest for “live capture of consumables.”

Now, in addition to killing gnolls, capturing them also earned points, and for every 10 gnoll prisoners brought back, players could receive a reward of 20 silver coins from the administration.

Although not much, it was completely free money. Who wouldn’t want that?

In the current situation where the gnolls’ spirit and backbone in Transia had been broken, when faced with the players’ pursuit, those terrified gnolls didn’t dare to engage in direct combat. All it took was defeating their temporary leaders to make these dog-like creatures obediently kneel and wait to be captured.

With the gnolls in such a state, the even more cowardly kobolds naturally didn’t need to be mentioned; they had basically reached the point of “fleeing at the sight of danger.”

However, this also gave rise to some bad news.

The Count of Kadman’s domain, which they had just cleared out, was once again filled with scattered and fleeing gnolls. But upon closer inspection, it wasn’t hard to see that this wasn’t really bad news.

Because the escaped gnolls didn’t seem to have any intention of staying in the Count of Kadman’s domain. According to the players’ reconnaissance, any gnoll tribe of significant size would flee all the way to the borders of Transia. Even on the night when the great camp in the Anderma Hills was destroyed, a large number of gnolls had escaped into East Prussia.

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