My Players Are So Fierce

Chapter 222:



Murphy very cunningly created a point pool for this task of exterminating the gnolls. He wanted to try using this “more work, more gain” model to see if it could better motivate players and increase participation of all players by setting a common goal.

If this method works, the vampire lord would have another “weapon” at his disposal.

However, the number of players is still too small at present. Even if all 140 people under his command each kill 20 gnolls per day, they would only eliminate nearly 3,000 in a day. But the exact number of gnoll bandits and their kobold servants on the Transian land is a complete unknown.

According to Tris, since the 4th Black Disaster 110 years ago, Transia has been in a state where “monsters outnumber humans”.

The reason why gnoll bandits haven’t been able to occupy this place is partly because of their beastly nature and their great pleasure in internal strife, and partly because the Blood Vulture Clan has been guarding here, preventing gnolls from acting recklessly.

But now, the Blood Vulture Clan is gone, and the cunning gnolls have witnessed the scene of Kadman City being destroyed, which is enough to stir up these barbarians.

When the Witch Hunters were moving to Murphy’s territory earlier, they discovered that the gnolls in the Anderma Hills had already begun abnormal gathering and movement. Such rapid integration of wilderness bandit groups among the gnoll race can only mean one thing!

That is, a “warlord” has emerged among them.

Weak gnoll bandit groups will naturally gather around the warlord, and then form a snowball-like expansion effect. In the past, once there were signs of a warlord emerging, the Blood Vulture Clan would immediately send out Midnight Hunters to clear out the potential threat. But Murphy now has a pile of things to deal with and doesn’t have so many resources for this kind of “precision decapitation”.

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