Chapter 522 - 354: Confirmation (Part 2)
Malin returned later than planned and had to make do with breakfast alongside Matilda.
However, when Matilda and Faye started talking about zombies, Malin still played the role of a listener.
Firstly, there’s the classification of the Dark Zone. This region, known as the Death Zone to the north of the Eastern Kingdom, is basically unfit for human habitation.
The Dark Zone denotes areas about which humans know little, and these areas are the most popular, yet most dangerous, among Tech Hunters. After all, no one knows exactly what’s in there, and if the threat level were equivalent to that of the Red or Purple Zones, any moment of carelessness could lead to the annihilation of oneself and one’s team.
The Red Zone signifies extreme danger. The most perilous inhabitants of this area are clearly the out-of-control mechanical beings, like the one Malin had hammered down last time. These mechanical beings eliminate all enemies, whether Tech Hunters or agents of Chaos, all are upon their list of prey.
The Purple Zone, as the name suggests, represents the areas under the control of Chaos. It consists of two main subcategories: the Native Chaos being mutants like zombies, and the Merchant Chaos is related to the Evil God; however, for some unknown reason, even the minions of the Evil God corrupt upon entering the Death Zone.
So in Malin’s view, aside from the nuclear cleansing of yesteryear, there must be something else affecting the area, although he’s not sure what it is.
Anyway, given the current situation, it seems best to leave the mountains to the Mage Tower and the Druids and ask if they could organize a reconnaissance mission. It’s said that the skies above the Dark Zone are mostly safe, so if they could fly higher and record the terrain with a Demon Crystal, it would be greatly beneficial for ground reconnaissance.
Of course, this wasn’t Malin’s responsibility; it was just a topic of conversation to pass the time with the girls.
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The train was scheduled to stop in Bologna for three days for loading and unloading goods and attaching two additional carriages, as the local Merchant’s Guild had goods to transport to the capital.
