Steampunk Era: Mad Abield

Chapter 255 - 189: The Journey of the Central Administrative Province (Part 2)



"Did you have any reaction after drinking the magic potion, Malin?" Logan, who was still an Apprentice, had a big plan that made him the wealthiest apprentice in Carterburg, but it still hadn’t advanced him any further—it wasn’t a matter of money, his wealth was enough to buy him a high-tier sequence foundation magic potion.

Speaking of magic potions, it’s necessary to clarify that the sequence of magic potions in this world is like the original occupations, which can be ’done part-time,’ meaning a person can possess two or even more sequences, of course under very strict conditions.

The sequences of this world are divided into four tiers.

First is the unique Legendary Sequence, inherently noble and aloof. As soon as one person embarks on this path, no other person can obtain it unless they bring another back from a different timeline, but even then, the exclusivity of two unique sequences will cause both people to fight to the death. Quickly, they would be drawn together due to the mutual attraction of the super sequences, even if this attraction isn’t the desired outcome for either side.

This kind of incident is not well-documented in history; there are records of it happening three times, and all three ended with the death of one party, while the whereabouts of the missing sequence could not be confirmed whether it had vanished or returned to that timeline.

This kind of sequence will inevitably lead to T0, the peak. These sequences can bring significant enhancement to the bearer, but they often come with many restrictions. Take, for example, the Legendary Sequence ’Death Weaver.’ It’s an extremely powerful sequence. The bearer can traverse cities like a spider, endowed with fighting instincts far beyond ordinary people. Their bodies can transform into terrifying insectoid forms, with carapaces that can freely switch between extreme hardness, capable of blocking any non-Legendary melee weapon attack, and extreme softness, even armor-piercing weapons are ineffective; the latter allows them to navigate through any tight spaces. In the night, they are the most dreadful assassins because they can even launch attacks from a flushing toilet.

The reason why this sequence is understood so thoroughly is that five consecutive Death Weavers died at the hands of the Church of Justice, and their skulls still hang on the wall of trophies in the headquarters’ Holy Hall to this day.

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