Ar'Kendrithyst

212, 1/2



The Sovereign City of Killtree was a major population center of roughly a hundred thousand people, or more. The census was never too exact about any of that. The city didn’t even have a wall, so it was rather hard to count people when there was no real way to separate the people of the main city from those who lived in the smaller satellite villages and towns. The whole place sort of ran together, across about 400 square kilometers of space, located north of a sometimes-floodplain which was rather good for [Grow]ing crops.

The takedown of Killtree had been an extreme example of how easy it was for Erick to enact his will upon a land of people who had no real power. Even the few Domain holders of this Sovereign City were unimportant to the final result of the ‘battle’, for those people were easily captured and contained by dragons, or by Kromolok’s forces, or by the Elites of Oceanside, or by any of the other forces working with Erick to quickly and systematically eliminate the threats of Killtree.

It had taken 24 minutes, and it had gone like this:

In the sky across that entire city, over the shanty towns of slatted wood, above the mansions of stone and glass, centered above the guard towers that made the whole place look like a prison town, and especially above the wide, muddy roads that led in and out…

Erick’s opening salvo was a sky of [Undertow Star]s.

And then he linked them all together with [Node of the Renewing Undertow], like they were constellations. This took 8 seconds. The next 15 seconds were used to place a hundred [Spatial Denial]s and [Prismatic Lullaby]s across the entire land, and then to link those spells to the constellations above. A lot of this was redundant, and Erick was not planning for the [Undertow Star]s to actually link properly with the [Node of the Renewing Undertow], transferring mana gained from one spell to the other, because that wasn’t how [Undertow Star]’s Drain worked. He had made that spell long before he had made his Node spell.

Undertow Star, instant, super long range, 4500 mana

Summon the Undertow Star! All are the same; all are different.

You may designate allies and enemies at will. All others are still subject to the star’s power.

Allies are excluded from the star’s wrath unless they get too close.

Drain 2x WIL Health and 2x WIL Mana per second from every target in a super large area of effect. Effect is stronger in the depths. Distant targets might not understand that they are being drained. Prevent all non-allied spatial travel within the star’s sight. Gradually erode any non-allied spellwork within the area of effect. The star will defend itself and allies with extreme light and against encroachment with worse.

Lasts 24 hours.

For every 10 resources drained, the spell will last 20 more minutes, gain 3 more points of [Dispel] protection, and be able to erode enemy spellwork with WIL extreme light damage.

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