Ar'Kendrithyst

097, 1/2



A young orcol girl, taller than Erick, bounded out of Irogh’s office and into the arms of her sister, saying, “I qualified for Seeker! Let’s go find some ruins!”

Her sister, named Ferai, who was older and taller by at least a foot, caught the girl and twirled once, as she set her down, saying, “Mother would be proud, and I am too.” She nodded over to Erick, and said, “Thank you, sir. I apologize for my sister for taking so long.”

It’s no worries, really,” Erick said, smiling to see the happy sisters. “Good luck in your searches.”

The younger sister did a quick look to Erick, and frowned, not understanding what Ferai meant. Who was this stranger in their midst? She hadn’t taken that long, had she? There were a lot of options up there! Who would begrudge someone their time in communing with Rozeta? Was this little human truly that rude?

Erick grinned as all those questions and minor angers crossed the young girl’s face.

Ferai, for her part, just said, “Archmage Flatt has graciously shown—”

The younger girl’s eyes went wide, in sudden recognition. She glanced down to Erick’s shoes, then away, her face going from a darker shade of green, to something much lighter, as she lost all minor angers and fleeting joys, and stood beside her sister like a soldier falling in line.

“—us many promising spots around Spur.” Ferai said, “We’ve got lots to search.”

Erick’s appointment with Registrar Irogh had been for twenty minutes ago, but Irogh had been occupied. So he waited outside the blue door, with Ferai, who was waiting for her sister. Ferai instantly recognized Erick.

An apology on behalf of another quickly turned into a friendly chat. Ferai was a Seeker. She spoke of the monsters they were searching for around Spur, listing off ten that Erick had seen, several of which he had killed himself, and five that he had never heard of before that moment, most of them being very small monsters, with minor rads inside of them. [Withering] skipped right over those. Erick offered a [Cascade Imaging] to search for ‘holes’ in the dirt, if Ferai wanted a few places to start; a lot of her target monsters made burrows.

Also, Erick had seen Mog going over reports of unexpected holes in the ground, yesterday. Now was as good a time as any to investigate that strangeness, or at least help out someone with a request that was right in line with what he wanted to do, anyway. He didn’t tell Ferai that part, though.

Ferai readily agreed. So Erick popped up an Imaging to the north of the city, and left it searching for ‘holes in the sand a foot across and five foot deep’. That seemed to be a good enough search, because in a minute, blue dots began popping up all over the map. Ferai had seen the map, through [Scry], and gave a heartfelt thanks.

I’ll leave the map out there for a while.” Erick added, “Good luck.”

The younger sister, Taroga, gave a slight ‘eep’, and nodded, as Ferai gave a heartfelt ‘Thank you’, and vacated the space in front of Irogh’s office, along with her suddenly quiet sister. Erick smirked, to watch them go, then turned his attention to the blue door in front of him.

Erick entered Registrar Irogh’s office. He said, “Hello, Irogh.”

The man behind the counter smiled, as Erick sat down, and the door closed behind him. “Good afternoon, Erick.” The door clicked, and the walls shimmered, as godly privacy magics took hold of the space. “How can I help you?”

Can I see those Class Ability options, again? The ones I considered last time? And any new ones that might have appeared.”

Irogh tapped the air. A shortened list appeared to the left, hovering on the wall.

After Erick had made [Greater Lightwalk] using Jane’s suggestion, he gave her a call. A short, happy talk later, and she instantly teased him about how he did not need to humor her; she was perfectly aware that he would have done it that harmonizing way, eventually. Erick did not argue that point. Jane then congratulated him, and told him all about her own recent experience with Prismatic Polymage.

It was a good conversation. Jane did not promise to call more, for, in her own words, how could she? Erick was the one with the chain of [Familiar]’s, and able to send telepathic messages across a large part of the world. Erick almost gave her a hard time about that, but she was right.

That conversation and the transformation of [Lightwalk] to [Greater Lightwalk] had led to Erick hoping for something in his own new Class Options that Jane had mentioned that had popped up in hers. And yes, there they were; Dedication and Efficiency. The only reason he hadn’t gotten a Quest for one of these the last time he had been here was because he was conflicted on what to pick, and now, that problem had been compounded.

Honestly? They all looked good. And there were even more additions than the last time he was here.

Hero of Veird. Deal 3x damage to monsters.

More Spell Damage Done, Particle. x2

Less Spell Damage Taken, General x 0.75

More Area of Effect, Particle. x2

General Spell Duration x 1.25

Particle Spell Duration x 2

Sapping Particles. Your offensive Particle Spells gain you False Health dependent on damage done. False Health lasts 1 hour, and is renewed with damage done.

Blood Mana. Spend Health in addition to Mana to fuel spells.

Particle Healing. Your non-offensive Particle Spells restore Health to all people in the area commensurate to the Mana you spend.

Accomplished Dispeller. Your Dispelling magic does twice as much for the same cost.

Force Savant. Your Force spells do more and cost less.

Spatial Cohesion. Increase the range on your Spatial spells by 25%.

Light Dedication. Take much less damage from Light Sources. Do much more damage with Light Sources.

Light Efficiency. Greatly reduce the costs of all Light attacks and spells.

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